/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final Cost cost = sa.getPayCosts(); final Game game = ai.getGame(); final PhaseHandler ph = game.getPhaseHandler(); final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>(); final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : ""; final String numAttack = sa.hasParam("NumAtt") ? sa.getParam("NumAtt") : ""; if (!ComputerUtilCost.checkLifeCost(ai, cost, sa.getHostCard(), 4, null)) { return false; } if (!ComputerUtilCost.checkDiscardCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkCreatureSacrificeCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkRemoveCounterCost(cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkTapTypeCost(ai, cost, sa.getHostCard())) { return false; } if (game.getStack().isEmpty() && hasTapCost(cost, sa.getHostCard())) { if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && ph.isPlayerTurn(ai)) { return false; } if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS) && ph.isPlayerTurn(ai.getOpponent())) { return false; } } if (ComputerUtil.preventRunAwayActivations(sa)) { return false; } // Phase Restrictions if (game.getStack().isEmpty() && ph.getPhase().isBefore(PhaseType.COMBAT_BEGIN)) { // Instant-speed pumps should not be cast outside of combat when the // stack is empty if (!sa.isCurse() && !SpellAbilityAi.isSorcerySpeed(sa)) { return false; } } else if (!game.getStack().isEmpty() && !sa.isCurse()) { return pumpAgainstRemoval(ai, sa); } if (sa.hasParam("ActivationNumberSacrifice")) { final SpellAbilityRestriction restrict = sa.getRestrictions(); final int sacActivations = Integer.parseInt(sa.getParam("ActivationNumberSacrifice").substring(2)); final int activations = restrict.getNumberTurnActivations(); // don't risk sacrificing a creature just to pump it if (activations >= sacActivations - 1) { return false; } } final Card source = sa.getHostCard(); if (source.getSVar("X").equals("Count$xPaid")) { source.setSVar("PayX", ""); } int defense; if (numDefense.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); defense = xPay; if (numDefense.equals("-X")) { defense = -xPay; } } else { defense = AbilityUtils.calculateAmount(sa.getHostCard(), numDefense, sa); } int attack; if (numAttack.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final String toPay = source.getSVar("PayX"); if (toPay.equals("")) { final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); attack = xPay; } else { attack = Integer.parseInt(toPay); } } else { attack = AbilityUtils.calculateAmount(sa.getHostCard(), numAttack, sa); } if ((numDefense.contains("X") && defense == 0) || (numAttack.contains("X") && attack == 0)) { return false; } // Untargeted if ((sa.getTargetRestrictions() == null) || !sa.getTargetRestrictions().doesTarget()) { final List<Card> cards = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa); if (cards.size() == 0) { return false; } // when this happens we need to expand AI to consider if its ok for // everything? for (final Card card : cards) { if (sa.isCurse()) { if (!card.getController().isOpponentOf(ai)) { return false; } if (!containsUsefulKeyword(ai, keywords, card, sa, attack)) { continue; } return true; } if (!card.getController().isOpponentOf(ai) && shouldPumpCard(ai, sa, card, defense, attack, keywords)) { return true; } } return false; } // Targeted if (!this.pumpTgtAI(ai, sa, defense, attack, false)) { return false; } return true; } // pumpPlayAI()
@Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final TargetRestrictions tgt = sa.getTargetRestrictions(); final Card source = sa.getHostCard(); final Game game = source.getGame(); boolean useAbility = true; // if (card.getController().isComputer()) { // final List<Card> creatures = AllZoneUtil.getCreaturesInPlay(); // if (!creatures.isEmpty()) { // cardToCopy = CardFactoryUtil.getBestCreatureAI(creatures); // } // } // TODO - add some kind of check to answer // "Am I going to attack with this?" // TODO - add some kind of check for during human turn to answer // "Can I use this to block something?" PhaseHandler phase = game.getPhaseHandler(); // don't use instant speed clone abilities outside computers // Combat_Begin step if (!phase.is(PhaseType.COMBAT_BEGIN) && phase.isPlayerTurn(ai) && !SpellAbilityAi.isSorcerySpeed(sa) && !sa.hasParam("ActivationPhases") && !sa.hasParam("Permanent")) { return false; } // don't use instant speed clone abilities outside humans // Combat_Declare_Attackers_InstantAbility step if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) { return false; } // don't activate during main2 unless this effect is permanent if (phase.is(PhaseType.MAIN2) && !sa.hasParam("Permanent")) { return false; } if (null == tgt) { final List<Card> defined = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa); boolean bFlag = false; for (final Card c : defined) { bFlag |= (!c.isCreature() && !c.isTapped() && !(c.getTurnInZone() == phase.getTurn())); // for creatures that could be improved (like Figure of Destiny) if (c.isCreature() && (sa.hasParam("Permanent") || (!c.isTapped() && !c.isSick()))) { int power = -5; if (sa.hasParam("Power")) { power = AbilityUtils.calculateAmount(source, sa.getParam("Power"), sa); } int toughness = -5; if (sa.hasParam("Toughness")) { toughness = AbilityUtils.calculateAmount(source, sa.getParam("Toughness"), sa); } if ((power + toughness) > (c.getCurrentPower() + c.getCurrentToughness())) { bFlag = true; } } } if (!bFlag) { // All of the defined stuff is cloned, not very // useful return false; } } else { sa.resetTargets(); useAbility &= cloneTgtAI(sa); } return useAbility; } // end cloneCanPlayAI()