/**
   * If a particle systems renderMode is changed, so are all the particles contained in the particle
   * system. To change a single particle, change that particles rendermode
   *
   * <p>This will overwrite an individual particle's rendermode. It will not be able to revert back
   * to its original renderMode automatically, you will be responsible for resetting any particle to
   * a different render mode as you see fit.
   */
  public void setRenderMode(E3DRenderMode renderMode) {
    super.setRenderMode(renderMode);

    E3DParticle particle;
    for (int i = 0; i < particleList.size(); i++) {
      particle = (E3DParticle) particleList.get(i);
      particle.setRenderMode(new E3DRenderMode(renderMode));
    }
  }
  public void setBlendMode(E3DBlendMode blendMode) {
    super.setBlendMode(blendMode);

    E3DParticle particle;
    for (int i = 0; i < particleList.size(); i++) {
      particle = (E3DParticle) particleList.get(i);
      particle.setBlendMode(new E3DBlendMode(blendMode));
    }
  }
 /**
  * Override setSector to automatically set the sector the particles are in as well as the system.
  * This is done automatically when adding it to a sector so normally should be modified.
  *
  * @param sector
  */
 public void setSector(E3DSector sector) {
   super.setSector(sector);
   if (particleList != null) {
     for (int i = 0;
         i < particleList.size();
         i++) // update all particles to have this sector... Particles could also point to the
       // parent for the getter??
       ((E3DParticle) particleList.get(i)).setSector(sector);
   }
 }