Esempio n. 1
0
  /** Draw all the game graphics */
  public void draw() {
    Graphics g = environment.getScreenHandler().getCurrentGraphics();
    g.clearRect(
        0,
        0,
        environment.getScreenHandler().getWidth(),
        environment.getScreenHandler().getHeight());
    int gameSizeX = (contAllowed.getSizeX() + contNotAllowed.getSizeX() + 3) * blockSize + 2;
    int gameSizeY = contAllowed.getSizeY() * blockSize + 2;
    g.setColor(Color.white);
    g.drawString(
        "Allowed:", contAllowed.getDrawingPositionX(0), contAllowed.getDrawingPositionY(0) - 3);
    g.drawString(
        "Not allowed:",
        contNotAllowed.getDrawingPositionX(0),
        contNotAllowed.getDrawingPositionY(0) - 3);
    g.setColor(Color.blue);
    g.drawRect(
        contAllowed.getDrawingPositionX(0),
        contAllowed.getDrawingPositionY(0),
        contAllowed.getSizeX() * contAllowed.getSquareSize(),
        contAllowed.getSizeY() * contAllowed.getSquareSize());
    g.drawRect(
        contNotAllowed.getDrawingPositionX(0),
        contNotAllowed.getDrawingPositionY(0),
        contNotAllowed.getSizeX() * contNotAllowed.getSquareSize(),
        contNotAllowed.getSizeY() * contNotAllowed.getSquareSize());

    if (blocksAllowed != null) {
      for (int i = 0; i < blocksAllowed.length; i++) {
        blocksAllowed[i].draw(g);
      }
    }
    if (blocksNotAllowed != null) {
      for (int i = 0; i < blocksNotAllowed.length; i++) {
        blocksNotAllowed[i].draw(g);
      }
    }

    if (selectedBlock != null) {
      g.setColor(Color.white);
      BlockContainerInterface cont;
      if (selectedAllowed) {
        cont = contAllowed;
      } else {
        cont = contNotAllowed;
      }
      g.drawRect(
          selectedBlock.getMovingDrawingPosX(),
          selectedBlock.getMovingDrawingPosY(),
          cont.getSquareSize(),
          cont.getSquareSize());
    }

    g.setColor(Color.white);
    int rightColumnX =
        contNotAllowed.getDrawingPositionX(0) + contNotAllowed.getSizeX() * blockSize + 10;
    g.drawString("Number of empty blocks:", rightColumnX, 100 + 15);
    g.drawString("Number of start blocks:", rightColumnX, 100 + 40);
    g.drawString("Initial time until water:", rightColumnX, 100 + 65);
    g.drawString("Initial water speed:", rightColumnX, 100 + 90);
    g.drawString("Initial blocks to fill:", rightColumnX, 100 + 115);
    rightColumnX = offsetX + gameSizeX + 20;
    g.setColor(Color.red);
    g.drawString("by Erland Isaksson", rightColumnX, offsetY + gameSizeY);
    environment.getScreenHandler().paintComponents(g);
  }
Esempio n. 2
0
  public void draw() {
    Graphics g = environment.getScreenHandler().getCurrentGraphics();
    g.clearRect(
        0,
        0,
        environment.getScreenHandler().getWidth(),
        environment.getScreenHandler().getHeight());
    fps.update();
    fps.draw(g, Color.red, 10, 10);
    g.setColor(Color.white);
    g.drawString(model.getInfoString(), 50, 10);
    g.setColor(Color.white);
    if (cheatMode) {
      g.setColor(Color.white);
      g.drawString("CHEATMODE", 80, 10);
    }
    g.setClip(cont.getOffsetX(), cont.getOffsetY(), cont.getDrawingSizeX(), cont.getDrawingSizeY());
    if (model.isInitialized()) {
      model.getMap().draw(g, 0);

      model.getMyCar().draw(g, 0);
      CarDrawInterface cars[] = model.getOpponentCars();
      for (int i = 0; i < cars.length; i++) {
        cars[i].draw(g, 0);
      }
      if (!model.isStarted()) {
        g.setColor(Color.white);
        g.clearRect(50, 50, 400, 150);
        g.drawString("Accellerate to start game", 100, 100);
        if (model.isMultiplayer()) {
          if (model.getNoOfHumanCars() > 1) {
            g.drawString(
                "Currently " + (model.getNoOfHumanCars() - 1) + " other human player(s) connected",
                100,
                120);
          } else {
            g.drawString("Only you and computer contolled cars are connected", 100, 120);
          }
          g.drawString("You can wait for more human players to connect", 100, 140);
        }
      }
    } else {
      g.setColor(Color.white);
      g.clearRect(50, 50, 400, 150);
      g.drawString("Loading game data, please wait...", 100, 100);
    }
  }