private void globaldraw() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho( 0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight(), -1, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); for (int i = 0; i < blocks.size(); i++) blocks.get(i).onDraw(xorig); player.onDraw(); Display.sync(120); setPoints(); }