public void makeRandomObject(GameObject object) {
   double x = (myUpperXBound - myLowerXBound) * r.nextFloat() + myLowerXBound;
   double y = (myUpperYBound - myLowerYBound) * r.nextFloat() + myLowerYBound;
   GameObject newObject = new GameObject(object, x, y, myType);
   newObject.setIdentifier(new Identifier(object.getIdentifier()));
   newObject.setPhysicsBody(new PhysicsBody(object.getPhysicsBody()));
   myRenderer.createAndAssignRenderedNode(newObject);
   myCurrentLevel.getGameObjectsCollection().add(newObject);
 }