Esempio n. 1
0
  public void testBentFourInCorner() {
    String[] text = new String[4];
    text[0] = new String("[B, B, _, _]");
    text[1] = new String("[B, B, B, _]");
    text[2] = new String("[B, B, B, _]");
    text[3] = new String("[B, B, B, B]");
    byte[][] state = StateLoader.LoadStateFromText(text);

    TerritoryAnalysis ta = new TerritoryAnalysis(state);
    Logger.getLogger(TerritoryAnalysis.class).setLevel(Level.WARN);

    Point point = Point.getPoint(4, 2, 1);
    Block target = ta.getBlock(point);
    Point eye = Point.getPoint(4, 1, 4);
    BlankBlock eyeBlock = ta.getBlankBlock(eye);
    boolean live = ta.isBigEye_alreadyLive(target, eyeBlock);
    assertFalse(live);

    boolean canLive = ta.isBigEye_canLive(target, eyeBlock);
    assertTrue(canLive);

    boolean dead = ta.isAlreadyDead_dynamic(point);
    assertFalse(dead);

    boolean finalState_deadExist = ta.isFinalState_deadExist();
    assertFalse(finalState_deadExist);
  }
Esempio n. 2
0
  /**
   * 循环劫;如何将摇橹劫识别为活棋.两个劫可得其一.保持二气.<br>
   * 两个单子块是死棋,可以提走.如何识别为终止局面.<br>
   * 本质上也是循环劫,二劫连环,与三劫连环有很大差异.<br>
   * 二劫连环有三个状态: AB'<-->A'B'<-->A'B <br>
   * 另一方先行: AB'<-->AB<-->A'B <br>
   * 先动手的一方单方找劫材.固不是劫争.正因为两劫循环不起来,故没有"两劫循环"的说法.<br>
   * * AB'-->A'B'-->A'B-->A'B-->AB<-->AB'-->AB'<br>
   * (弃权致同型再现是允许的,之后不能再继续循环!) <br>
   * 如果他处无棋,则按照一下循环结束.<br>
   * 算法思路.局部不能两眼活棋的块相邻,作为一个整体考虑,常见的例子是双活.<br>
   * 整个局部能够考虑的候选点其实很有限.<br>
   */
  public void testLoop1() {

    String[] text = new String[6];
    text[0] = new String("[_, B, B, B, B, B]");
    text[1] = new String("[B, B, W, W, W, W]");
    text[2] = new String("[_, B, W, _, W, B]");
    text[3] = new String("[B, B, W, W, B, _]");
    text[4] = new String("[B, W, W, B, B, B]");
    text[5] = new String("[B, W, _, W, B, _]");
    byte[][] state = StateLoader.LoadStateFromText(text);
    SurviveAnalysis sa = new SurviveAnalysis(state);
    Point target = sa.getPoint(2, 2);
    assertTrue(sa.isAlreadyLive_dynamic(target));
    assertTrue(sa.isStaticLive(target));
    target = sa.getPoint(3, 3);
    assertFalse(sa.isStaticLive(target));
    target = sa.getPoint(5, 5);
    assertFalse(sa.isStaticLive(target));
    target = sa.getPoint(6, 4);
    assertTrue(sa.isAlreadyDead_dynamic(target));
    target = sa.getPoint(3, 6);
    assertTrue(sa.isAlreadyDead_dynamic(target));
  }