Esempio n. 1
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 /**
  * Fetches a list of all valid power names.
  *
  * @return an array containing the name of each power
  */
 public String[] getPowerNames() {
   Power[] powers = world.getMap().getPowers();
   String[] powerNames = new String[powers.length];
   for (int i = 0; i < powers.length; i++) {
     powerNames[i] = powers[i].getName();
   }
   return powerNames;
 }
Esempio n. 2
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 /** Sets the tab icons for each power. */
 private void setTabIcons() {
   if (mmd != null) {
     final World world = clientFrame.getWorld();
     final int tabCount = tabPane.getTabCount();
     for (int i = 1; i < tabCount; i++) // no icon for 'game' info
     {
       Power power = world.getMap().getPower(tabPane.getTitleAt(i));
       assert (power != null);
       String colorName = mmd.getPowerColor(power);
       Color color = SVGColorParser.parseColor(colorName);
       tabPane.setIconAt(i, new ColorRectIcon(12, 12, color));
     }
   }
 } // setTabIcons()
Esempio n. 3
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  /** Make the tab panel */
  private void makeTabPanel() {
    // create tabbed pane
    tabPane = new JTabbedPane();

    // first tab is Game info
    World world = clientFrame.getWorld();
    tabPane.add(Utils.getLocalString(TAB_GAME_PANEL), makeGamePanel(world.getGameMetadata()));

    // all other tabs are by Power name
    Power[] powers = world.getMap().getPowers();
    for (int i = 0; i < powers.length; i++) {
      tabPane.add(
          powers[i].getName(), makePlayerPanel(powers[i], world.getPlayerMetadata(powers[i])));
    }
  } // makeTabPanel()