Esempio n. 1
0
	private void handleQuit(PlayerEvent e) {
		SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getPlayer());

		QueuesManager.removeFromQueue(player);

		if (!player.isActive()) {
			return;
		}

		Game game = player.getGame();
		game.leave(player, LoseCause.QUIT);
	}
Esempio n. 2
0
	// This event shouldn't be fired because player is in god mode
	// But we don't know if someone types /kill player while he's playing
	// spleef...
	@EventHandler
	public void onPlayerDeath(PlayerDeathEvent e) {
		SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getEntity());

		if (player.isActive()) {

			Game game = player.getGame();
			game.leave(player, LoseCause.UNKNOWN);

			dead.add(player.getRawName());
		} else if (player.isSpectating()) {
			player.getGame().leaveSpectate(player);
		}
	}