Esempio n. 1
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 public static Entity createEntity(PooledEngine engine, String name, float x, float y, Team team) {
   factoryParam.x = x;
   factoryParam.y = y;
   factoryParam.team = team;
   Entity entity = entityFactory.createEntity(name, factoryParam);
   SetupComponent setup = engine.createComponent(SetupComponent.class);
   setup.name = name;
   setup.team = team;
   entity.add(setup);
   engine.addEntity(entity);
   return entity;
 }
Esempio n. 2
0
  public static void generateWorldFromTileMapX(
      PooledEngine engine, PhysixSystem physixSystem, TiledMap map, boolean isClient) {
    factoryParam.isClient = isClient;

    if (GameConstants.LIGHTS || !isClient) {
      // Generate static world
      int tileWidth = map.getTileWidth();
      int tileHeight = map.getTileHeight();
      RectangleGenerator generator = new RectangleGenerator();
      generator.generate(
          map,
          (Layer layer, TileInfo info) -> info.getBooleanProperty("solid", false),
          (Rectangle rect) -> addShape(physixSystem, rect, tileWidth, tileHeight));

      if (GameConstants.LIGHTS) {
        createChainLights(map, engine);
      }

      if (!isClient) {
        createMapEntities(map, engine, physixSystem);
      }
    }
  }