public ManView(AbstractCharacter model) {
   this.model = model;
   textureLeft = TextureLibrary.getTextures(model.getTeam())[0];
   textureRight = TextureLibrary.getTextures(model.getTeam())[1];
   textureDead = TextureLibrary.getTextures(model.getTeam())[2];
   currentTexture = textureLeft;
 }
  @Override
  public void draw(SpriteBatch batch, float parentAlpha) {
    super.draw(batch, parentAlpha);

    float x1 = model.getX() + size;
    float y1 = model.getY() + size;
    if (model.getCurrentHealth() <= 0) currentTexture = textureDead;
    else {
      if (model.getxSpeed() < 0) currentTexture = textureLeft;
      if (model.getxSpeed() > 0) currentTexture = textureRight;
    }

    batch.draw(currentTexture, x1, y1, size, size);
  }