public static void saveGame(String fileName) throws IOException { try { Bundle bundle = new Bundle(); bundle.put(VERSION, Game.version); bundle.put(CHALLENGES, challenges); bundle.put(HERO, hero); bundle.put(GOLD, gold); bundle.put(DEPTH, depth); bundle.put(POS, potionOfStrength); bundle.put(SOU, scrollsOfUpgrade); bundle.put(AS, arcaneStyli); bundle.put(DV, dewVial); bundle.put(WT, transmutation); int count = 0; int ids[] = new int[chapters.size()]; for (Integer id : chapters) { ids[count++] = id; } bundle.put(CHAPTERS, ids); Bundle quests = new Bundle(); Ghost.Quest.storeInBundle(quests); WandMaker.Quest.storeInBundle(quests); Blacksmith.Quest.storeInBundle(quests); Imp.Quest.storeInBundle(quests); bundle.put(QUESTS, quests); Room.storeRoomsInBundle(bundle); Statistics.storeInBundle(bundle); Journal.storeInBundle(bundle); if (quickslot instanceof Class) { bundle.put(QUICKSLOT, ((Class<?>) quickslot).getName()); } Scroll.save(bundle); Potion.save(bundle); Wand.save(bundle); Ring.save(bundle); Bundle badges = new Bundle(); Badges.saveLocal(badges); bundle.put(BADGES, badges); OutputStream output = Game.instance.openFileOutput(fileName, Game.MODE_PRIVATE); Bundle.write(bundle, output); output.close(); } catch (Exception e) { GamesInProgress.setUnknown(hero.heroClass); } }
public static void saveLevel() throws IOException { Bundle bundle = new Bundle(); bundle.put(LEVEL, level); OutputStream output = Game.instance.openFileOutput( Utils.format(depthFile(hero.heroClass), depth), Game.MODE_PRIVATE); Bundle.write(bundle, output); output.close(); }
public void save() { Bundle bundle = new Bundle(); bundle.put(RECORDS, records); bundle.put(LATEST, lastRecord); bundle.put(TOTAL, totalNumber); bundle.put(WON, wonNumber); try { OutputStream output = Game.instance.openFileOutput(RANKINGS_FILE, Game.MODE_PRIVATE); Bundle.write(bundle, output); output.close(); } catch (IOException e) { } }
public static void saveGlobal() { Bundle bundle = null; if (saveNeeded) { bundle = new Bundle(); store(bundle, global); try { OutputStream output = Game.instance.openFileOutput(BADGES_FILE, Game.MODE_PRIVATE); Bundle.write(bundle, output); output.close(); saveNeeded = false; } catch (IOException e) { } } }