protected void wandEffect(final int cell) { setKnown(); QuickSlot.target(curItem, Actor.findChar(cell)); if (curCharges > 0) { getCurUser().busy(); fx( cell, new Callback() { @Override public void call() { onZap(cell); wandUsed(); } }); Invisibility.dispel(getCurUser()); } else { getCurUser().spendAndNext(TIME_TO_ZAP); GLog.w(TXT_FIZZLES); levelKnown = true; if (Random.Int(5) == 0) { identify(); } updateQuickslot(); } }
@Override public void selectKind(int kind) { this.kind = kind; JSONObject json = defMap.get(name); try { texture(json.getString("texture")); int width = json.getInt("width"); TextureFilm film = new TextureFilm(texture, width, json.getInt("height")); bloodColor = json.optInt("bloodColor", 0xFFBB0000); levitating = json.optBoolean("levitating", false); framesInRow = texture.width / width; idle = readAnimation(json, "idle", film); run = readAnimation(json, "run", film); attack = readAnimation(json, "attack", film); die = readAnimation(json, "die", film); zap = attack.clone(); } catch (Exception e) { GLog.w("Something bad happens when loading %s", name); } play(idle); }
@Override public boolean doEquip(Hero hero) { if (hero.belongings.ring1 != null && hero.belongings.ring2 != null) { GLog.w(Game.getVar(R.string.Ring_Info1)); return false; } else { if (hero.belongings.ring1 == null) { hero.belongings.ring1 = this; } else { hero.belongings.ring2 = this; } detach(hero.belongings.backpack); activate(hero); cursedKnown = true; if (cursed) { equipCursed(hero); GLog.n(String.format(Game.getVar(R.string.Ring_Info2), this)); } hero.spendAndNext(Artifact.TIME_TO_EQUIP); return true; } }
private boolean actOpenChest(HeroAction.OpenChest action) { int dst = action.dst; if (Level.adjacent(pos, dst) || pos == dst) { Heap heap = Dungeon.level.heaps.get(dst); if (heap != null && (heap.type == Type.CHEST || heap.type == Type.TOMB || heap.type == Type.SKELETON || heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST)) { theKey = null; if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST) { theKey = belongings.getKey(GoldenKey.class, Dungeon.depth); if (theKey == null) { GLog.w(TXT_LOCKED_CHEST); ready(); return false; } } switch (heap.type) { case TOMB: Sample.INSTANCE.play(Assets.SND_TOMB); Camera.main.shake(1, 0.5f); break; case SKELETON: break; default: Sample.INSTANCE.play(Assets.SND_UNLOCK); } spend(Key.TIME_TO_UNLOCK); sprite.operate(dst); } else { ready(); } return false; } else if (getCloser(dst)) { return true; } else { ready(); return false; } }
public Item upgrade(boolean enchant) { if (enchantment != null) { if (!enchant && Random.Int(level) > 0) { GLog.w(TXT_INCOMPATIBLE); enchant(null); } } else { if (enchant) { enchant(Enchantment.random()); } } return super.upgrade(); }
@Override public void execute(Hero hero, String action) { if (action.equals(AC_READ)) { if (hero.buff(Blindness.class) != null) { GLog.w(TXT_BLINDED); } else { curUser = hero; curItem = detach(hero.belongings.backpack); doRead(); } } else { super.execute(hero, action); } }
private void inscribeArmor(Armor armor) { detach(getCurUser().belongings.backpack); Class<? extends Armor.Glyph> oldGlyphClass = armor.glyph != null ? armor.glyph.getClass() : null; Armor.Glyph glyph = Armor.Glyph.random(); while (glyph.getClass() == oldGlyphClass) { glyph = Armor.Glyph.random(); } GLog.w(TXT_INSCRIBED, glyph.name(), armor.name()); armor.inscribe(glyph); inscribeEffect(); }
@Override protected void onItemSelected(Item item) { ScrollOfRemoveCurse.uncurse(Dungeon.hero, item); if (item instanceof Weapon) { ((Weapon) item).enchant(); } else { ((Armor) item).inscribe(); } item.fix(); curUser.sprite.emitter().start(Speck.factory(Speck.LIGHT), 0.1f, 5); Enchanting.show(curUser, item); GLog.w(TXT_GLOWS, item.name()); }
private boolean actUnlock(HeroAction.Unlock action) { int doorCell = action.dst; if (Level.adjacent(pos, doorCell)) { theKey = null; int door = Dungeon.level.map[doorCell]; if (door == Terrain.LOCKED_DOOR) { theKey = belongings.getKey(IronKey.class, Dungeon.depth); } else if (door == Terrain.LOCKED_EXIT) { theKey = belongings.getKey(SkeletonKey.class, Dungeon.depth); } if (theKey != null) { spend(Key.TIME_TO_UNLOCK); sprite.operate(doorCell); Sample.INSTANCE.play(Assets.SND_UNLOCK); } else { GLog.w(TXT_LOCKED_DOOR); ready(); } return false; } else if (getCloser(doorCell)) { return true; } else { ready(); return false; } }
public boolean search(boolean intentional) { boolean smthFound = false; int positive = 0; int negative = 0; for (Buff buff : buffs(RingOfDetection.Detection.class)) { int bonus = ((RingOfDetection.Detection) buff).level; if (bonus > positive) { positive = bonus; } else if (bonus < 0) { negative += bonus; } } int distance = 1 + positive + negative; float level = intentional ? (2 * awareness - awareness * awareness) : awareness; if (distance <= 0) { level /= 2 - distance; distance = 1; } int cx = pos % Level.WIDTH; int cy = pos / Level.WIDTH; int ax = cx - distance; if (ax < 0) { ax = 0; } int bx = cx + distance; if (bx >= Level.WIDTH) { bx = Level.WIDTH - 1; } int ay = cy - distance; if (ay < 0) { ay = 0; } int by = cy + distance; if (by >= Level.HEIGHT) { by = Level.HEIGHT - 1; } for (int y = ay; y <= by; y++) { for (int x = ax, p = ax + y * Level.WIDTH; x <= bx; x++, p++) { if (Dungeon.visible[p]) { if (intentional) { sprite.parent.addToBack(new CheckedCell(p)); } if (Level.secret[p] && (intentional || Random.Float() < level)) { int oldValue = Dungeon.level.map[p]; GameScene.discoverTile(p, oldValue); Level.set(p, Terrain.discover(oldValue)); GameScene.updateMap(p); ScrollOfMagicMapping.discover(p); smthFound = true; } } } } if (intentional) { sprite.showStatus(CharSprite.DEFAULT, TXT_SEARCH); sprite.operate(pos); if (smthFound) { spendAndNext(Random.Float() < level ? TIME_TO_SEARCH : TIME_TO_SEARCH * 2); } else { spendAndNext(TIME_TO_SEARCH); } } if (smthFound) { GLog.w(TXT_NOTICED_SMTH); Sample.INSTANCE.play(Assets.SND_SECRET); interrupt(); } return smthFound; }
@Override public void add(Buff buff) { super.add(buff); if (sprite != null) { if (buff instanceof Burning) { GLog.w("You catch fire!"); interrupt(); } else if (buff instanceof Paralysis) { GLog.w("You are paralysed!"); interrupt(); } else if (buff instanceof Poison) { GLog.w("You are poisoned!"); interrupt(); } else if (buff instanceof Ooze) { GLog.w("Caustic ooze eats your flesh. Wash away it!"); } else if (buff instanceof Roots) { GLog.w("You can't move!"); } else if (buff instanceof Weakness) { GLog.w("You feel weakened!"); } else if (buff instanceof Blindness) { GLog.w("You are blinded!"); } else if (buff instanceof Fury) { GLog.w("You become furious!"); sprite.showStatus(CharSprite.POSITIVE, "furious"); } else if (buff instanceof Charm) { GLog.w("You are charmed!"); } else if (buff instanceof Cripple) { GLog.w("You are crippled!"); } else if (buff instanceof Bleeding) { GLog.w("You are bleeding!"); } else if (buff instanceof Vertigo) { GLog.w("Everything is spinning around you!"); interrupt(); } else if (buff instanceof Light) { sprite.add(CharSprite.State.ILLUMINATED); } } BuffIndicator.refreshHero(); }
@Override protected void apply(Hero hero) { GLog.w(TXT_NO_SMELL); Buff.prolong(hero, GasesImmunity.class, GasesImmunity.DURATION); setKnown(); }