@Override
  protected void layout() {

    height = 32;

    shield.size(width, shield.height);

    avatar.x = PixelScene.align(camera(), shield.x + 15 - avatar.width / 2);
    avatar.y = PixelScene.align(camera(), shield.y + 16 - avatar.height / 2);

    compass.x = avatar.x + avatar.width / 2 - compass.origin.x;
    compass.y = avatar.y + avatar.height / 2 - compass.origin.y;

    hp.x = 30;
    hp.y = 3;

    depth.x = width - 24 - depth.width() - 18;
    depth.y = 6;

    keys.y = 6;

    danger.setPos(width - danger.width(), 18);

    buffs.setPos(31, 9);

    btnMenu.setPos(width - btnMenu.width(), 1);
  }
Esempio n. 2
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  @Override
  protected void layout() {

    super.layout();

    bg.x = x;
    bg.y = y;
    bg.size(width, height);
  }
    @Override
    protected void layout() {
      super.layout();

      bg.x = x;
      bg.y = y;
      bg.size(width, height);

      slot.setRect(x + 2, y + 2, width - 4, height - 4);
    };