Esempio n. 1
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 /**
  * Set The texture in ND. iTexture is of size 1*cols. Not a hardcopy, but copy the header and data
  * position
  */
 public void SetTheTexture(final float[] iTexture, int textureRep) {
   assert (iTexture.length % textureRep == 0);
   this.m_MatTexture = com.visionopen.jiapei.utils.Common.reshapeTo2D(iTexture, textureRep);
 }
Esempio n. 2
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 /** Get the shape Mat_ in a row, x1x2x3...y1y2y3...z1z2z3... */
 public float[] GetTheTextureInARow() {
   return com.visionopen.jiapei.utils.Common.reshapeTo1D(this.m_MatTexture);
 }
Esempio n. 3
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 public void Centralize() {
   float[] avg = this.Mean();
   this.Shift(com.visionopen.jiapei.utils.Common.Neg(avg));
 }
Esempio n. 4
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 public float GetTextureNorm() {
   return (com.visionopen.jiapei.utils.Common.CalcMatrixNorm(this.m_MatTexture));
 }
Esempio n. 5
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 public float dot(final VO_Texture iTexture) {
   Matrix A = new Matrix(com.visionopen.jiapei.utils.Common.float2double(this.m_MatTexture));
   Matrix B = new Matrix(com.visionopen.jiapei.utils.Common.float2double(iTexture.m_MatTexture));
   return (com.visionopen.jiapei.utils.Common.CalcMatrixElemSum(A.arrayTimes(B)));
 }