public static Emitter createFireEmitter(GLRenderer renderer, float size, float var_angle) { Emitter emitter = new Emitter( renderer, 300, renderer.mFuzzyTextureId, 3, 100, new float[] {180f / 255, 80f / 255, 10f / 255, 1}, new float[] {0, 0, 0, 0}); emitter.var_startColor[3] = 0.3f; emitter.size = size; emitter.var_size = 5; emitter.var_angle = var_angle; emitter.speed = 10; emitter.var_speed = 5; emitter.accel_x = 20; emitter.additiveBlend = true; return emitter; }