Esempio n. 1
0
 public static Emitter createFireEmitter(GLRenderer renderer, float size, float var_angle) {
   Emitter emitter =
       new Emitter(
           renderer,
           300,
           renderer.mFuzzyTextureId,
           3,
           100,
           new float[] {180f / 255, 80f / 255, 10f / 255, 1},
           new float[] {0, 0, 0, 0});
   emitter.var_startColor[3] = 0.3f;
   emitter.size = size;
   emitter.var_size = 5;
   emitter.var_angle = var_angle;
   emitter.speed = 10;
   emitter.var_speed = 5;
   emitter.accel_x = 20;
   emitter.additiveBlend = true;
   return emitter;
 }