private void Handle3DControl(Object3D obj, float originZ) { switch (Activity3Page.currentActionType) { case Move: // ---處理移動(Translate Position: X,Y)---begin SimpleVector transPos = new SimpleVector( obj.getTranslation().x + deltaTranslatePositionX, obj.getTranslation().y + deltaTranslatePositionY, obj.getTranslation().z); SimpleVector projectScreenV3 = Interact2D.project3D2D( world.getCamera(), frameBuffer, transPos); // (重要!!!)這可以知道3D物件在2D畫面的投影 if (projectScreenV3.x >= 0 && projectScreenV3.y >= 0 && projectScreenV3.x <= frameBuffer.getWidth() && projectScreenV3.y <= frameBuffer.getHeight()) { obj.translate(deltaTranslatePositionX, deltaTranslatePositionY, 0); } deltaTranslatePositionX = 0; deltaTranslatePositionY = 0; // ---處理移動(Translate Position: X,Y)---end // ---處理放大縮小(Scale)---begin if (deltaScale != 0) { float currentScale = obj.getScale() + deltaScale; if (currentScale <= 0.5f) { obj.setScale(0.5f); } else if (currentScale >= 1.5f) { obj.setScale(1.5f); } else { obj.setScale(currentScale); } deltaScale = 0; } // ---處理放大縮小(Scale)---end break; case Rotate: // ---處理旋轉(Rotate)---begin if (deltaRotateAngleX != 0) { obj.rotateY(deltaRotateAngleX); deltaRotateAngleX = 0; } if (deltaRotateAngleY != 0) { obj.rotateX(deltaRotateAngleY); deltaRotateAngleY = 0; } // ---處理旋轉(Rotate)---end break; case Depth: // ---處理深度(Translate Depth: Z軸)---begin float currentPosZ = obj.getTranslation().z + deltaTranslatePositionZ; if (currentPosZ > originZ - ZaxisCanMoveDistance && currentPosZ < originZ + ZaxisCanMoveDistance) { obj.translate(0, 0, deltaTranslatePositionZ); } deltaTranslatePositionZ = 0; // ---處理深度(Translate Depth: Z軸)---end break; } }
public void onDrawFrame(GL10 gl) { // 程式已精簡過,備註:此部分必須寫在GL端,getPixel不能跳脫GL執行緒內 // 錯誤內容call to OpenGL ES API with no current context (logged once per // thread) if (combineImage) { FrameBuffer fb = frameBuffer; GLBitmap = Bitmap.createBitmap(fb.getPixels(), fb.getWidth(), fb.getHeight(), Config.ARGB_8888); Bitmap combineBitmap; combineBitmap = Bitmap.createBitmap(GLBitmap.getWidth(), GLBitmap.getHeight(), Bitmap.Config.ARGB_8888); Canvas comboImage = new Canvas(combineBitmap); comboImage.drawBitmap(GLBitmap, 0f, 0f, null); comboImage.drawBitmap(Activity3Page.Activity3BitmapPaint, 0f, 0f, null); saveImage(combineBitmap); combineImage = false; } if (Activity3Page.currentEditStatus == EditStatus.Mode3D) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // 啟動深度檢測(沒有看到的面就不會被畫) float deltaTime = (System.currentTimeMillis() - currentSystemTime) / 1000.0f; currentSystemTime = System.currentTimeMillis(); if (colorValue >= 255) { colorValue = 255; colorChangeSpeed = -colorChangeSpeed; } else if (colorValue <= 0) { colorValue = 0; colorChangeSpeed = -colorChangeSpeed; } colorValue += (deltaTime * colorChangeSpeed); switch (Activity3Page.currentAction3DObject) { case DetectObject: SimpleVector ray = Interact2D.reproject2D3D(world.getCamera(), frameBuffer, (int) PointX, (int) PointY) .normalize(); Object[] res = world.calcMinDistanceAndObject3D(world.getCamera().getPosition(), ray, 1000); if (res[1] != null) { String name = null; name = ((Object3D) res[1]).getName(); if (name == "Arch") { Activity3Page.currentAction3DObject = Action3DObject.Arch; } else if (name == "Box") { Activity3Page.currentAction3DObject = Action3DObject.Box; } else if (name == "Cylinder") { Activity3Page.currentAction3DObject = Action3DObject.Cylinder; } } case NoAction: arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 break; case Arch: arch.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色 box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 Handle3DControl(arch, archOriginPosition.z); break; case Box: arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 box.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色 cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 Handle3DControl(box, boxOriginPosition.z); break; case Cylinder: arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色 cylinder.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色 Handle3DControl(cylinder, cylinderOriginPosition.z); break; } } frameBuffer.clear(backgroundColor); world.renderScene(frameBuffer); world.draw(frameBuffer); frameBuffer.display(); }