/** * Updates all entities in this Round. * * @param delta the time elapsed since the last update */ public void update(float delta) { powerUpManager.update(delta); floatyNumbersManager.update(delta); if (objective != null) { objective.update(delta); if (objective.getStatus() == Objective.OBJECTIVE_COMPLETED) { parent.showWinScreen(player.getScore()); } else if (player.isDead()) { parent.showLoseScreen(); } } // int updateNumber =0, totalNumber=entities.size(), numMobs=0; for (int i = 0; i < entities.size(); i++) { Entity entity = entities.get(i); /* if(entity instanceof Mob) numMobs++;*/ if (entity.isRemoved()) { if (entity instanceof Mob && ((Mob) entity).isDead()) { int score = (int) (((Mob) entity).getScore() * (powerUpManager.getIsActive(PowerupManager.powerupTypes.SCORE_MULTIPLIER) ? Player.PLAYER_SCORE_MULTIPLIER : 1)); player.addScore(score); floatyNumbersManager.createScoreNumber(score, entity.getX(), entity.getY()); if (objective.getObjectiveType() == Objective.objectiveType.BOSS) { spawnRandomMobs(1, 0, 0, 1000, 1000); } } entities.remove(i); } else if ((entity.distanceTo(player.getX(), player.getY()) < UPDATE_DISTANCE_X) && (entity.distanceTo(player.getX(), player.getY()) < UPDATE_DISTANCE_Y)) { // Don't bother updating entities that aren't on screen. entity.update(delta); // updateNumber++; } } if (Gdx.input.isKeyJustPressed(Input.Keys.P)) { for (int x = 0; x < 1000; x++) { createProjectile( MathUtils.random(300, 1500), MathUtils.random(300, 1500), MathUtils.random(300, 1500), MathUtils.random(300, 1500), 500, 0, 0, 0, player); } } // System.out.println("total:"+totalNumber+" updated:"+updateNumber+" numMobs:"+numMobs); }
/** * Converts screen coordinates to world coordinates. * * @param x the x coordinate on screen * @param y the y coordinate on screen * @return a Vector3 containing the world coordinates (x and y) */ public Vector3 unproject(int x, int y) { return parent.getGameScreen().unproject(x, y); }