public void setState(States state) { if (currentState != null) currentState.dispose(); if (state == States.Splash) { currentState = new SplashState(this); } if (state == States.Title) { currentState = new TitleState(this); } if (state == States.Play) { currentState = new PlayState(this); } if (state == States.GameOver) { currentState = new GameOverState(this); } if (state == States.Credits) { currentState = new CreditsState(this); } }
public void dispose() { currentState.dispose(); }
public void resize(int width, int height) { currentState.resize(width, height); }
public void draw(float dt) { currentState.draw(sr, sb, dt); }
public void update(float dt) { currentState.update(dt); }
public void handleInput() { currentState.handleInput(); }