@Command( aliases = {"/set"}, usage = "<block>", desc = "Set all the blocks inside the selection to a block", min = 1, max = 1) @CommandPermissions("worldedit.region.set") @Logging(REGION) public static void set( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Pattern pattern = we.getBlockPattern(player, args.getString(0)); int affected; if (pattern instanceof SingleBlockPattern) { affected = editSession.setBlocks( session.getSelection(player.getWorld()), ((SingleBlockPattern) pattern).getBlock()); } else { affected = editSession.setBlocks(session.getSelection(player.getWorld()), pattern); } player.print(affected + " block(s) have been changed."); }
@Command( aliases = {"/faces", "/outline"}, usage = "<block>", desc = "Build the walls, ceiling, and floor of a selection", min = 1, max = 1) @CommandPermissions("worldedit.region.faces") @Logging(REGION) public static void faces( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Pattern pattern = we.getBlockPattern(player, args.getString(0)); int affected; if (pattern instanceof SingleBlockPattern) { affected = editSession.makeCuboidFaces( session.getSelection(player.getWorld()), ((SingleBlockPattern) pattern).getBlock()); } else { affected = editSession.makeCuboidFaces(session.getSelection(player.getWorld()), pattern); } player.print(affected + " block(s) have been changed."); }
@Command( aliases = {"/move"}, usage = "[count] [direction] [leave-id]", flags = "s", desc = "Move the contents of the selection", min = 0, max = 3) @CommandPermissions("worldedit.region.move") @Logging(ORIENTATION_REGION) public static void move( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { int count = args.argsLength() > 0 ? Math.max(1, args.getInteger(0)) : 1; Vector dir = we.getDirection(player, args.argsLength() > 1 ? args.getString(1).toLowerCase() : "me"); BaseBlock replace; // Replacement block argument if (args.argsLength() > 2) { replace = we.getBlock(player, args.getString(2)); } else { replace = new BaseBlock(BlockID.AIR); } int affected = editSession.moveCuboidRegion( session.getSelection(player.getWorld()), dir, count, true, replace); if (args.hasFlag('s')) { try { Region region = session.getSelection(player.getWorld()); region.expand(dir.multiply(count)); region.contract(dir.multiply(count)); session.getRegionSelector().learnChanges(); session.getRegionSelector().explainRegionAdjust(player, session); } catch (RegionOperationException e) { player.printError(e.getMessage()); } } player.print(affected + " blocks moved."); }
@Command( aliases = {"/smooth"}, usage = "[iterations]", flags = "n", desc = "Smooth the elevation in the selection", min = 0, max = 1) @CommandPermissions("worldedit.region.smooth") @Logging(REGION) public static void smooth( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { int iterations = 1; if (args.argsLength() > 0) { iterations = args.getInteger(0); } HeightMap heightMap = new HeightMap(editSession, session.getSelection(player.getWorld()), args.hasFlag('n')); HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0)); int affected = heightMap.applyFilter(filter, iterations); player.print("Terrain's height map smoothed. " + affected + " block(s) changed."); }
@Command( aliases = {"/overlay"}, usage = "<block>", desc = "Set a block on top of blocks in the region", min = 1, max = 1) @CommandPermissions("worldedit.region.overlay") @Logging(REGION) public static void overlay( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Pattern pat = we.getBlockPattern(player, args.getString(0)); Region region = session.getSelection(player.getWorld()); int affected = 0; if (pat instanceof SingleBlockPattern) { affected = editSession.overlayCuboidBlocks(region, ((SingleBlockPattern) pat).getBlock()); } else { affected = editSession.overlayCuboidBlocks(region, pat); } player.print(affected + " block(s) have been overlayed."); }
@Command( aliases = {"/stack"}, usage = "[count] [direction]", flags = "sa", desc = "Repeat the contents of the selection", min = 0, max = 2) @CommandPermissions("worldedit.region.stack") @Logging(ORIENTATION_REGION) public static void stack( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { int count = args.argsLength() > 0 ? Math.max(1, args.getInteger(0)) : 1; Vector dir = we.getDiagonalDirection( player, args.argsLength() > 1 ? args.getString(1).toLowerCase() : "me"); int affected = editSession.stackCuboidRegion( session.getSelection(player.getWorld()), dir, count, !args.hasFlag('a')); if (args.hasFlag('s')) { try { Region region = session.getSelection(player.getWorld()); region.expand(dir.multiply(count)); region.contract(dir.multiply(count)); session.getRegionSelector().learnChanges(); session.getRegionSelector().explainRegionAdjust(player, session); } catch (RegionOperationException e) { player.printError(e.getMessage()); } } player.print(affected + " blocks changed. Undo with //undo"); }
@Command( aliases = {"/replace"}, usage = "[from-block] <to-block>", desc = "Replace all blocks in the selection with another", flags = "f", min = 1, max = 2) @CommandPermissions("worldedit.region.replace") @Logging(REGION) public static void replace( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Set<BaseBlock> from; Pattern to; if (args.argsLength() == 1) { from = null; to = we.getBlockPattern(player, args.getString(0)); } else { from = we.getBlocks(player, args.getString(0), true, !args.hasFlag('f')); to = we.getBlockPattern(player, args.getString(1)); } int affected = 0; if (to instanceof SingleBlockPattern) { affected = editSession.replaceBlocks( session.getSelection(player.getWorld()), from, ((SingleBlockPattern) to).getBlock()); } else { affected = editSession.replaceBlocks(session.getSelection(player.getWorld()), from, to); } player.print(affected + " block(s) have been replaced."); }
@Command( aliases = {"/regen"}, usage = "", desc = "Regenerates the contents of the selection", min = 0, max = 0) @CommandPermissions("worldedit.regen") @Logging(REGION) public static void regenerateChunk( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Region region = session.getSelection(player.getWorld()); Mask mask = session.getMask(); session.setMask(null); player.getWorld().regenerate(region, editSession); session.setMask(mask); player.print("Region regenerated."); }
@Command( aliases = {"/naturalize"}, usage = "", desc = "3 layers of dirt on top then rock below", min = 0, max = 0) @CommandPermissions("worldedit.region.naturalize") @Logging(REGION) public static void naturalize( CommandContext args, WorldEdit we, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException { Region region = session.getSelection(player.getWorld()); int affected = editSession.naturalizeCuboidBlocks(region); player.print(affected + " block(s) have been naturalized."); }