@Override
 public void activate() {
   for (int i : Level.NEIGHBOURS9DIST2) {
     if (Level.insideMap(pos + i) && !Level.solid[pos + i]) {
       if (Level.pit[pos + i] || Level.water[pos + i])
         GameScene.add(Blob.seed(pos + i, 1, Fire.class));
       else GameScene.add(Blob.seed(pos + i, 5, Fire.class));
       CellEmitter.get(pos + i).burst(FlameParticle.FACTORY, 5);
     }
   }
   Sample.INSTANCE.play(Assets.SND_BURNING);
 }
 @Override
 protected void onZap(Ballistica bolt) {
   Blob venomGas = Blob.seed(bolt.collisionPos, 50 + 10 * level, VenomGas.class);
   ((VenomGas) venomGas).setStrength(level + 1);
   GameScene.add(venomGas);
 }