public void quitGame() { NumSprite.istouchable = false; removeMap(); removeList.clear(); m_progress_bar.stop(); System.exit(0); }
@Override public void disposeScene() { m_camera.setHUD(null); m_camera.setCenter(GameActivity.getCameraWidth() / 2, GameActivity.getCameraHeight() / 2); removeMap(); removeList.clear(); m_progress_bar.stop(); this.detachSelf(); this.dispose(); }