public void draw(SpriteBatch sb) { world.drawFloor(sb); for (Player p : connectedPlayers) { p.draw(sb); } localPlayer.draw(sb); world.drawWalls(sb); }
public void draw(SpriteBatch sb) { world.drawFloor(sb); for (Player p : connectedPlayers) { p.draw(sb); } localPlayer.draw(sb); world.drawWalls(sb); }