Esempio n. 1
0
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (commands != null) commands.removeElementAt(0);
   if ((commands == null) || (commands.size() == 0)) {
     if (!CMLib.flags().isSleeping(mob)) mob.tell("You aren't sleeping!?");
     else {
       CMMsg msg =
           CMClass.getMsg(mob, null, null, CMMsg.MSG_STAND, "<S-NAME> awake(s) and stand(s) up.");
       if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
     }
   } else {
     String whom = CMParms.combine(commands, 0);
     MOB M = mob.location().fetchInhabitant(whom);
     if ((M == null) || (!CMLib.flags().canBeSeenBy(M, mob))) {
       mob.tell("You don't see '" + whom + "' here.");
       return false;
     }
     if (!CMLib.flags().isSleeping(M)) {
       mob.tell(M.name() + " is awake!");
       return false;
     }
     CMMsg msg =
         CMClass.getMsg(
             mob, M, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> attempt(s) to wake <T-NAME> up.");
     if (mob.location().okMessage(mob, msg)) {
       mob.location().send(mob, msg);
       execute(M, null, metaFlags | Command.METAFLAG_ORDER);
     }
   }
   return false;
 }
Esempio n. 2
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!rightPlace(mob, auto)) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> chant(s) to the ground.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        buildMyThing(mob, mob.location());
      }
    } else
      return beneficialWordsFizzle(
          mob, null, "<S-NAME> chant(s) to the ground, but nothing happens.");

    // return whether it worked
    return success;
  }
Esempio n. 3
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    String dir = CMParms.combine(commands, 0);
    if (commands.size() > 0) dir = (String) commands.lastElement();
    int dirCode = Directions.getGoodDirectionCode(dir);
    if (!preInvoke(mob, commands, givenTarget, auto, asLevel, 0, 0.0)) return false;

    MOB highestMOB = getHighestLevelMOB(mob, null);
    int levelDiff =
        mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)) - getMOBLevel(highestMOB);

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = false;
    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
            "<S-NAME> walk(s) carefully " + Directions.getDirectionName(dirCode) + ".");
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (levelDiff < 0) levelDiff = levelDiff * 8;
      else levelDiff = levelDiff * 10;
      success = proficiencyCheck(mob, levelDiff, auto);
      int oldDex = mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY);
      if (success) mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex + 100);
      mob.recoverCharStats();
      CMLib.tracking().walk(mob, dirCode, false, false);
      if (oldDex != mob.baseCharStats().getStat(CharStats.STAT_DEXTERITY))
        mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY, oldDex);
      mob.recoverCharStats();
    }
    return success;
  }
Esempio n. 4
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_MALICIOUS_MOVE | CMMsg.TYP_PARALYZE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto ? "" : "^S<S-NAME> paralyze(s) <T-NAMESELF>.^?");
      if (target.location().okMessage(target, msg)) {
        target.location().send(target, msg);
        if (msg.value() <= 0) {
          success = maliciousAffect(mob, target, asLevel, 5, -1);
          mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> can't move!");
        }
      }
    } else
      return maliciousFizzle(
          mob, target, "<S-NAME> attempt(s) to paralyze <T-NAMESELF>, but fail(s)!");

    // return whether it worked
    return success;
  }
Esempio n. 5
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;
    super.unInvoke();

    if ((canBeUninvoked()) && (mob.location() != null)) {
      if ((failed)
          || (!CMLib.flags().isSitting(mob))
          || (room == null)
          || (title == null)
          || (mob.location() != room)) mob.tell("You are no longer squatting.");
      else if (title.landOwner().length() > 0) {
        mob.tell(
            "Your squat has succeeded.  This property no longer belongs to "
                + title.landOwner()
                + ".");
        title.setLandOwner("");
        title.updateTitle();
        title.updateLot(null);
      } else if (title.landOwner().length() > 0) {
        mob.tell("Your squat has succeeded.  This property now belongs to you.");
        title.setLandOwner(mob.Name());
        title.updateTitle();
        title.updateLot(new XVector(mob.name()));
      }
    }
    failed = false;
  }
Esempio n. 6
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_ANY);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        CMLib.utensils().extinguish(mob, target, false);
        target.recoverPhyStats();
        mob.location().recoverRoomStats();
      }
    } else
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> " + prayWord(mob) + " to extinguish <T-NAMESELF>, but nothing happens.");
    // return whether it worked
    return success;
  }
Esempio n. 7
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) {
      super.unInvoke();
      return;
    }
    MOB mob = (MOB) affected;
    super.unInvoke();

    if (canBeUninvoked())
      if ((mob.location() != null) && (!mob.amDead()))
        mob.location().show(mob, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> fade(s) back into view.");
  }
Esempio n. 9
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 public void executeMsg(Environmental host, CMMsg msg) {
   if (affected instanceof MOB) {
     MOB mob = (MOB) affected;
     if ((msg.source() == mob)
         && (msg.target() == mob.location())
         && (msg.targetMinor() == CMMsg.TYP_LEAVE)) {
       failed = true;
       unInvoke();
     } else if ((CMLib.flags().isStanding(mob)) || (mob.location() != room)) {
       failed = true;
       unInvoke();
     }
   }
   super.executeMsg(host, msg);
 }
Esempio n. 10
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 public boolean processFollow(MOB mob, MOB tofollow, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (tofollow != null) {
     if (tofollow == mob) {
       return nofollow(mob, true, false);
     }
     if (mob.getGroupMembers(new HashSet<MOB>()).contains(tofollow)) {
       if (!quiet) mob.tell("You are already a member of " + tofollow.name() + "'s group!");
       return false;
     }
     if (nofollow(mob, false, false)) {
       CMMsg msg =
           CMClass.getMsg(
               mob,
               tofollow,
               null,
               CMMsg.MSG_FOLLOW,
               quiet ? null : "<S-NAME> follow(s) <T-NAMESELF>.");
       if (R.okMessage(mob, msg)) R.send(mob, msg);
       else return false;
     } else return false;
   } else return nofollow(mob, !quiet, quiet);
   return true;
 }
Esempio n. 11
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  public boolean rightPlace(MOB mob, boolean auto) {
    if ((!auto) && (mob.location().domainType() & Room.INDOORS) > 0) {
      mob.tell("You must be outdoors for this chant to work.");
      return false;
    }

    if ((mob.location().domainType() == Room.DOMAIN_OUTDOORS_CITY)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_SPACEPORT)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_UNDERWATER)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_AIR)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)) {
      mob.tell("This magic will not work here.");
      return false;
    }
    return true;
  }
Esempio n. 12
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Set<MOB> h = properTargets(mob, givenTarget, false);
    if (h == null) {
      mob.tell("There doesn't appear to be anyone here worth floating.");
      return false;
    }

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      if (mob.location()
          .show(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly.^?"))
        for (Iterator f = h.iterator(); f.hasNext(); ) {
          MOB target = (MOB) f.next();

          // it worked, so build a copy of this ability,
          // and add it to the affects list of the
          // affected MOB.  Then tell everyone else
          // what happened.
          CMMsg msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
          if (mob.location().okMessage(mob, msg)) {
            mob.location().send(mob, msg);
            Spell_FeatherFall fall = new Spell_FeatherFall();
            fall.setProficiency(proficiency());
            fall.beneficialAffect(mob, target, asLevel, 0);
          }
        }
    } else
      return beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly, but the spell fizzles.");

    // return whether it worked
    return success;
  }
Esempio n. 13
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 public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
   boolean foundOne = false;
   for (int a = 0; a < mob.numEffects(); a++) // personal affects
   {
     Ability A = mob.fetchEffect(a);
     if ((A != null) && (A instanceof Play)) foundOne = true;
   }
   if (!foundOne) {
     mob.tell(auto ? "There is noone playing." : "You aren't playing anything.");
     return true;
   }
   unplayAll(mob, mob);
   mob.location()
       .show(mob, null, CMMsg.MSG_NOISE, auto ? "Silence." : "<S-NAME> stop(s) playing.");
   mob.location().recoverRoomStats();
   return true;
 }
Esempio n. 14
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  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    boolean skipChecks = mob.Name().equals(mob.getClanID());
    Room R = mob.location();
    if (skipChecks) {
      commands.setElementAt(getAccessWords()[0], 0);
      R = CMLib.map().getRoom(CMParms.combine(commands, 1));
    } else {
      commands.clear();
      commands.addElement(getAccessWords()[0]);
      commands.addElement(CMLib.map().getExtendedRoomID(R));
    }

    if ((mob.getClanID() == null) || (R == null) || (mob.getClanID().equalsIgnoreCase(""))) {
      mob.tell("You aren't even a member of a clan.");
      return false;
    }
    Clan C = mob.getMyClan();
    if (C == null) {
      mob.tell("There is no longer a clan called " + mob.getClanID() + ".");
      return false;
    }
    if (C.getStatus() > Clan.CLANSTATUS_ACTIVE) {
      mob.tell(
          "You cannot set a morgue.  Your "
              + C.getGovernmentName()
              + " does not have enough members to be considered active.");
      return false;
    }
    if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, false)) {
      if (!CMLib.law().doesOwnThisProperty(C.clanID(), R)) {
        mob.tell("Your " + C.getGovernmentName() + " does not own this room.");
        return false;
      }
      if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, true)) {
        C.setMorgue(CMLib.map().getExtendedRoomID(R));
        C.update();
        mob.tell(
            "Your " + C.getGovernmentName() + " morgue is now set to " + R.roomTitle(mob) + ".");
        CMLib.clans()
            .clanAnnounce(
                mob,
                "The morgue of "
                    + C.getGovernmentName()
                    + " "
                    + C.clanID()
                    + " is now set to "
                    + R.roomTitle(mob)
                    + ".");
        return true;
      }
    } else {
      mob.tell(
          "You aren't in the right position to set your " + C.getGovernmentName() + "'s morgue.");
      return false;
    }
    return false;
  }
Esempio n. 15
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 public int castingQuality(MOB mob, Physical target) {
   if (mob != null) {
     if (!rightPlace(mob, false)) return Ability.QUALITY_INDIFFERENT;
     Item myPlant = Druid_MyPlants.myPlant(mob.location(), mob, 0);
     if (myPlant == null)
       return super.castingQuality(mob, target, Ability.QUALITY_BENEFICIAL_SELF);
   }
   return super.castingQuality(mob, target);
 }
Esempio n. 16
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 public int castingQuality(MOB mob, Physical target) {
   if (mob != null) {
     Room R = mob.location();
     if (R != null) {
       if (CMath.bset(weatherQue(R), WEATHERQUE_RAIN))
         return super.castingQuality(mob, target, Ability.QUALITY_BENEFICIAL_SELF);
     }
   }
   return super.castingQuality(mob, target);
 }
Esempio n. 17
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  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    try {
      super.executeMsg(myHost, msg);
      if (spy == null) return;
      if (invoker == null) return;

      if ((msg.amISource(spy))
          && ((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE))
          && (msg.target() != null)
          && ((invoker.location() != spy.location()) || (!(msg.target() instanceof Room)))) {
        disable = true;
        CMMsg newAffect = CMClass.getMsg(invoker, msg.target(), msg.sourceMinor(), null);
        msg.target().executeMsg(invoker, newAffect);
      } else if ((!msg.amISource(invoker))
          && (invoker.location() != spy.location())
          && (msg.source().location() == spy.location())
          && (msg.othersCode() != CMMsg.NO_EFFECT)
          && (msg.othersMessage() != null)
          && (!disable)) {
        disable = true;
        invoker.executeMsg(invoker, msg);
      } else if (msg.amISource(invoker)
          && (!disable)
          && (msg.sourceMinor() == CMMsg.TYP_SPEAK)
          && (msg.sourceMessage() != null)
          && ((msg.sourceMajor() & CMMsg.MASK_MAGIC) == 0)) {
        int start = msg.sourceMessage().indexOf("\'");
        int end = msg.sourceMessage().lastIndexOf("\'");
        if ((start > 0) && (end > start)) {
          String msg2 = msg.sourceMessage().substring(start + 1, end).trim();
          if (msg2.length() > 0)
            spy.enqueCommand(CMParms.parse(msg2.trim()), Command.METAFLAG_FORCED, 0);
        }
      }
    } finally {
      disable = false;
      if ((spy != null)
          && ((spy.amFollowing() != invoker)
              || (spy.amDead())
              || (!CMLib.flags().isInTheGame(spy, false))
              || (!CMLib.flags().isInTheGame(invoker, true)))) unInvoke();
    }
  }
Esempio n. 18
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  public boolean preInvoke(
      MOB mob,
      List<String> commands,
      Physical givenTarget,
      boolean auto,
      int asLevel,
      int secondsElapsed,
      double actionsRemaining) {
    if (secondsElapsed == 0) {
      String dir = CMParms.combine(commands, 0);
      if (commands.size() > 0) dir = (String) commands.get(commands.size() - 1);
      int dirCode = Directions.getGoodDirectionCode(dir);
      if (dirCode < 0) {
        mob.tell("Step where?");
        return false;
      }
      if (mob.isInCombat()) {
        mob.tell("Not while you are fighting!");
        return false;
      }

      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Step where?");
        return false;
      }
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
              "<S-NAME> start(s) walking carefully " + Directions.getDirectionName(dirCode) + ".");
      if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
      else return false;
    }
    return true;
  }
Esempio n. 19
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 public boolean wear(MOB mob, Item item, int locationIndex, boolean quiet) {
   String str = "<S-NAME> put(s) on <T-NAME>.";
   int msgType = CMMsg.MSG_WEAR;
   if (item.rawProperLocationBitmap() == Wearable.WORN_HELD) {
     str = "<S-NAME> hold(s) <T-NAME>.";
     msgType = CMMsg.MSG_HOLD;
   } else if ((item.rawProperLocationBitmap() == Wearable.WORN_WIELD)
       || (item.rawProperLocationBitmap() == (Wearable.WORN_HELD | Wearable.WORN_WIELD))) {
     str = "<S-NAME> wield(s) <T-NAME>.";
     msgType = CMMsg.MSG_WIELD;
   } else if (locationIndex != 0)
     str =
         "<S-NAME> put(s) <T-NAME> on <S-HIS-HER> "
             + Wearable.CODES.NAME(locationIndex).toLowerCase()
             + ".";
   CMMsg newMsg = CMClass.getMsg(mob, item, null, msgType, quiet ? null : str);
   newMsg.setValue(locationIndex);
   if (mob.location().okMessage(mob, newMsg)) {
     mob.location().send(mob, newMsg);
     return true;
   }
   return false;
 }
Esempio n. 20
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  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false);
    if (target == null) return false;

    Ability A = target.fetchEffect(ID());
    if (A != null) {
      A.unInvoke();
      mob.tell(target.Name() + " is released from his freezedness.");
      return true;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto
                  ? "A frozen chill falls upon <T-NAME>!"
                  : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?");
      CMLib.color().fixSourceFightColor(msg);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!");
        beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER);
        Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + ".");
      }
    } else
      return beneficialVisualFizzle(
          mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s).");
    return success;
  }
Esempio n. 21
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    List<Ability> offensiveAffects = returnOffensiveAffects(mob, target);

    if ((success) && (offensiveAffects.size() > 0)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "A visible glow surrounds <T-NAME>."
                  : "^S<S-NAME> " + prayWord(mob) + " for <T-NAMESELF> to see the light.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        for (int a = offensiveAffects.size() - 1; a >= 0; a--)
          ((Ability) offensiveAffects.get(a)).unInvoke();
      }
    } else
      beneficialWordsFizzle(
          mob,
          target,
          auto ? "" : "<S-NAME> " + prayWord(mob) + " for <T-NAMESELF>, but nothing happens.");

    // return whether it worked
    return success;
  }
Esempio n. 22
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  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = null;
    if (commands.size() > 0) {
      String s = CMParms.combine(commands, 0);
      if (s.equalsIgnoreCase("room")) target = mob.location();
      else if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (CMLib.english().containsString(mob.location().ID(), s)
          || CMLib.english().containsString(mob.location().name(), s)
          || CMLib.english().containsString(mob.location().displayText(), s))
        target = mob.location();
    }
    if (target == null) target = getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    if ((target instanceof Room) && (target.fetchEffect(ID()) != null)) {
      mob.tell("This place is already under a summoning ward.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "<T-NAME> seem(s) magically protected."
                  : "^S<S-NAME> invoke(s) a summoning ward upon <T-NAMESELF>.^?");
      if (target instanceof Room) quality = Ability.QUALITY_MALICIOUS;
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        if ((target instanceof Room) && ((CMLib.law().doesOwnThisProperty(mob, ((Room) target))))) {
          target.addNonUninvokableEffect((Ability) this.copyOf());
          CMLib.database().DBUpdateRoom((Room) target);
        } else {
          beneficialAffect(mob, target, asLevel, 0);
          if (target instanceof Room) {
            Spell_SummoningWard A = (Spell_SummoningWard) target.fetchEffect(ID());
            if (A != null) A.quality = Ability.QUALITY_MALICIOUS;
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, target, "<S-NAME> attempt(s) to invoke a summoning ward, but fail(s).");
    quality = Ability.QUALITY_INDIFFERENT;

    return success;
  }
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_ANY);
    if (target == null) return false;

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : "^S<S-NAME> cast(s) a spell on <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(mob, target, CMMsg.MSG_OK_VISUAL, "<T-NAME> fade(s) from view!");

        beneficialAffect(mob, target, asLevel, 0);
      }
    } else
      return beneficialWordsFizzle(
          mob, target, "<S-NAME> speak(s) softly to <T-NAMESELF>, but nothing more happens.");

    // return whether it worked
    return success;
  }
Esempio n. 24
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  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    if (commands.size() < 1) {
      mob.tell("Chant to whom?");
      return false;
    }
    String mobName = CMParms.combine(commands, 0).trim().toUpperCase();
    MOB target = getTarget(mob, commands, givenTarget);

    Room newRoom = mob.location();
    if (target != null) {
      newRoom = target.location();
      if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) {
        mob.tell("You have no animal follower named '" + mobName + "' here.");
        return false;
      }
    } else {
      mob.tell("You have no animal follower named '" + mobName + "' here.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?");
      CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (newRoom != mob.location()) newRoom.send(target, msg2);
        spy = target;
        beneficialAffect(mob, spy, asLevel, 0);
        Ability A = spy.fetchEffect(ID());
        if (A != null) {
          mob.addNonUninvokableEffect((Ability) A.copyOf());
          A.setAffectedOne(spy);
        }
      }

    } else
      beneficialVisualFizzle(
          mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades.");

    // return whether it worked
    return success;
  }
Esempio n. 25
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  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();
    if (canBeUninvoked()) {
      mob.location()
          .show(
              mob,
              null,
              CMMsg.MSG_NOISYMOVEMENT,
              "<S-NAME> manage(s) to break <S-HIS-HER> way free of the repulsion field.");
      CMLib.commands().postStand(mob, true);
    }
  }
Esempio n. 26
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 public static void pickAWimpyFight(
     MOB observer, boolean mobKiller, boolean misBehave, String attackMsg, String zapStr) {
   if (!canFreelyBehaveNormal(observer)) return;
   Room R = observer.location();
   if (R != null)
     for (int i = 0; i < R.numInhabitants(); i++) {
       MOB mob = R.fetchInhabitant(i);
       if ((mob != null)
           && (mob != observer)
           && (CMLib.flags().isSleeping(mob))
           && (CMLib.masking().maskCheck(zapStr, observer, false))) {
         startFight(observer, mob, mobKiller, misBehave, attackMsg);
         if (observer.isInCombat()) break;
       }
     }
 }
Esempio n. 27
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  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    boolean quiet = false;

    if (mob == null) return false;
    Room R = mob.location();
    if (R == null) return false;
    if ((commands.size() > 2)
        && (commands.lastElement() instanceof String)
        && (((String) commands.lastElement()).equalsIgnoreCase("UNOBTRUSIVELY"))) {
      commands.removeElementAt(commands.size() - 1);
      quiet = true;
    }
    if ((commands.size() > 1) && (commands.elementAt(1) instanceof MOB))
      return processFollow(mob, (MOB) commands.elementAt(1), quiet);

    if (commands.size() < 2) {
      mob.tell("Follow whom?");
      return false;
    }

    String whomToFollow = CMParms.combine(commands, 1);
    if ((whomToFollow.equalsIgnoreCase("self") || whomToFollow.equalsIgnoreCase("me"))
        || (mob.name().toUpperCase().startsWith(whomToFollow))) {
      nofollow(mob, true, quiet);
      return false;
    }
    MOB target = R.fetchInhabitant(whomToFollow);
    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("I don't see them here.");
      return false;
    }
    if ((target.isMonster()) && (!mob.isMonster())) {
      mob.tell("You cannot follow '" + target.name() + "'.");
      return false;
    }
    if (CMath.bset(target.getBitmap(), MOB.ATT_NOFOLLOW)) {
      mob.tell(target.name() + " is not accepting followers.");
      return false;
    }
    MOB ultiTarget = target.amUltimatelyFollowing();
    if ((ultiTarget != null) && (CMath.bset(ultiTarget.getBitmap(), MOB.ATT_NOFOLLOW))) {
      mob.tell(ultiTarget.name() + " is not accepting followers.");
      return false;
    }
    processFollow(mob, target, quiet);
    return false;
  }
Esempio n. 28
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  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    CMMsg msg2 = null;
    if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target)))
      msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS,
              "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head.");

    if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              (auto
                  ? "<T-NAME> feel(s) more good."
                  : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?"));
      if ((mob.location().okMessage(mob, msg))
          && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) {
          target.tell("Good, pure thoughts fill your head.");
          int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0);
          CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness);
        }
        if (msg2 != null) mob.location().send(mob, msg2);
      }
    } else {
      if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2);
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens.");
    }

    // return whether it worked
    return success;
  }
Esempio n. 29
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 public boolean nofollow(MOB mob, boolean errorsOk, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (mob.amFollowing() != null) {
     CMMsg msg =
         CMClass.getMsg(
             mob,
             mob.amFollowing(),
             null,
             CMMsg.MSG_NOFOLLOW,
             quiet ? null : "<S-NAME> stop(s) following <T-NAMESELF>.");
     // no room OKaffects, since the damn leader may not be here.
     if (mob.okMessage(mob, msg)) R.send(mob, msg);
     else return false;
   } else if (errorsOk) mob.tell("You aren't following anyone!");
   return true;
 }
Esempio n. 30
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  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    int type = mob.location().domainType();
    if (((type & Room.INDOORS) > 0)
        || (type == Room.DOMAIN_OUTDOORS_AIR)
        || (type == Room.DOMAIN_OUTDOORS_CITY)
        || (type == Room.DOMAIN_OUTDOORS_SPACEPORT)
        || (type == Room.DOMAIN_OUTDOORS_UNDERWATER)
        || (type == Room.DOMAIN_OUTDOORS_WATERSURFACE)) {
      mob.tell("That magic won't work here.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              mob.location(),
              this,
              verbalCastCode(mob, mob.location(), auto),
              auto ? "" : "^S<S-NAME> " + prayForWord(mob) + " to make the land fruitful.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        beneficialAffect(
            mob,
            mob.location(),
            asLevel,
            CMLib.ableMapper().qualifyingClassLevel(mob, this)
                * (int)
                    ((CMProps.getMillisPerMudHour()
                            * ((long) mob.location().getArea().getTimeObj().getHoursInDay()))
                        / CMProps.getTickMillis()));
      }

    } else
      beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> " + prayForWord(mob) + " to make the land fruitful, but nothing happens.");

    // return whether it worked
    return success;
  }