public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false); if (target == null) return false; Ability A = target.fetchEffect(ID()); if (A != null) { A.unInvoke(); mob.tell(target.Name() + " is released from his freezedness."); return true; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, target, this, CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0), auto ? "A frozen chill falls upon <T-NAME>!" : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?"); CMLib.color().fixSourceFightColor(msg); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!"); beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER); Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + "."); } } else return beneficialVisualFizzle( mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s)."); return success; }