Esempio n. 1
0
 public Vector getDeadBodies(Environmental E) {
   if (E instanceof DeadBody) return CMParms.makeVector(E);
   if (E instanceof Container) {
     Vector Bs = new Vector();
     Vector V = ((Container) E).getContents();
     for (int v = 0; v < V.size(); v++) Bs.addAll(getDeadBodies((Environmental) V.elementAt(v)));
     return Bs;
   }
   return new Vector();
 }
Esempio n. 2
0
 public static void waveIfAble(MOB mob, Physical afftarget, String message, Wand me) {
   if ((mob.isMine(me)) && (message != null) && (!me.amWearingAt(Wearable.IN_INVENTORY))) {
     Physical target = null;
     if (mob.location() != null) target = afftarget;
     final int x = message.toUpperCase().indexOf(me.magicWord().toUpperCase());
     if (x >= 0) {
       message = message.substring(x + me.magicWord().length());
       final int y = message.indexOf('\'');
       if (y >= 0) message = message.substring(0, y);
       message = message.trim();
       final Ability wandUse = mob.fetchAbility("Skill_WandUse");
       if ((wandUse == null) || (!wandUse.proficiencyCheck(null, 0, false)))
         mob.tell(CMLib.lang().L("@x1 glows faintly for a moment, then fades.", me.name()));
       else {
         Ability A = me.getSpell();
         if (A == null) mob.tell(CMLib.lang().L("Something seems wrong with @x1.", me.name()));
         else if (me.usesRemaining() <= 0) mob.tell(CMLib.lang().L("@x1 seems spent.", me.name()));
         else {
           wandUse.setInvoker(mob);
           A = (Ability) A.newInstance();
           if (useTheWand(A, mob, wandUse.abilityCode())) {
             final Vector V = new Vector();
             if (target != null) V.addElement(target.name());
             V.addAll(CMParms.parse(message));
             mob.location()
                 .show(
                     mob,
                     null,
                     CMMsg.MSG_OK_VISUAL,
                     CMLib.lang().L("@x1 glows brightly.", me.name()));
             me.setUsesRemaining(me.usesRemaining() - 1);
             int level = me.phyStats().level();
             final int lowest = CMLib.ableMapper().lowestQualifyingLevel(A.ID());
             if (level < lowest) level = lowest;
             A.invoke(mob, V, target, true, level);
             wandUse.helpProficiency(mob, 0);
             return;
           }
         }
       }
     }
   }
 }