Esempio n. 1
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Apothecary", false, "+WIS 12");
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ThievesCant", 25, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ScrollScribing", 10, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 50, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Alchemy", false, "+INT 12 +WIS 12");
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", true);

    // clan magic
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqAcid", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqCold", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqElectric", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqFire", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqGas", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqMind", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqParalysis", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqPoison", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqWater", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqDisease", 0, "", false, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Hide", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Spell_Erase", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_WandUse", 25, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Spell_EnchantArrows", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Spell_ClarifyScroll", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Sneak", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "PaperMaking", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Revoke", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Thief_DetectTraps", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Dodge", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Thief_Pick", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Spellcraft", true);
    CMLib.ableMapper()
        .addCharAbilityMapping(
            ID(), 7, "Skill_IdentifyPoison", false, CMParms.parseSemicolons("Apothecary", true));

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_Disarm", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_UsePoison", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Parry", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Thief_RemoveTraps", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RechargeWand", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RepairingAura", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Thief_Lore", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_Trip", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_Scribe", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Spell_DisenchantWand", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Fighter_RapidShot", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Spell_EnchantWand", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Thief_PowerGrab", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_WardArea", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_DetectInvisible", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Thief_Shadow", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Spell_Knock", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Spell_Refit", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Thief_Detection", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Spell_EnchantArmor", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Thief_Observation", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Spell_EnchantWeapon", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Thief_DampenAuras", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Spell_Mend", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_Disenchant", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_ComprehendLangs", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Spell_StoreSpell", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Thief_SlipperyMind", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Spell_MagicItem", true);
  }