Esempio n. 1
0
 public void makePuddle(Room R, int oldWeather, int newWeather) {
   for (int i = 0; i < R.numItems(); i++) {
     final Item I = R.getItem(i);
     if ((I instanceof Drink)
         && (!CMLib.flags().isGettable(I))
         && ((I.name().toLowerCase().indexOf("puddle") >= 0)
             || (I.name().toLowerCase().indexOf("snow") >= 0))) return;
   }
   final Item I = CMClass.getItem("GenLiquidResource");
   CMLib.flags().setGettable(I, false);
   ((Drink) I).setLiquidHeld(100);
   ((Drink) I).setLiquidRemaining(100);
   ((Drink) I).setLiquidType(RawMaterial.RESOURCE_FRESHWATER);
   I.setMaterial(RawMaterial.RESOURCE_FRESHWATER);
   I.basePhyStats().setDisposition(I.basePhyStats().disposition() | PhyStats.IS_UNSAVABLE);
   CMLib.materials().addEffectsToResource(I);
   I.recoverPhyStats();
   if (coldWetWeather(oldWeather)) {
     I.setName(L("some snow"));
     I.setDisplayText(L("some snow rests on the ground here."));
     I.setDescription(L("the snow is white and still quite cold!"));
   } else {
     I.setName(L("a puddle of water"));
     I.setDisplayText(L("a puddle of water has formed here."));
     I.setDescription(L("It looks drinkable."));
   }
   R.addItem(I, ItemPossessor.Expire.Monster_EQ);
   R.recoverRoomStats();
 }
Esempio n. 2
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    super.tick(ticking, tickID);
    if ((canAct(ticking, tickID)) && (ticking instanceof MOB)) {
      if (DoneEquipping) return true;

      final MOB mob = (MOB) ticking;
      final Room thisRoom = mob.location();
      if (thisRoom.numItems() == 0) return true;

      DoneEquipping = true;
      final Vector<Item> stuffIHad = new Vector<Item>();
      for (int i = 0; i < mob.numItems(); i++) stuffIHad.addElement(mob.getItem(i));
      mob.enqueCommand(new XVector<String>("GET", "ALL"), MUDCmdProcessor.METAFLAG_FORCED, 0);
      Item I = null;
      final Vector<Item> dropThisStuff = new Vector<Item>();
      for (int i = 0; i < mob.numItems(); i++) {
        I = mob.getItem(i);
        if ((I != null) && (!stuffIHad.contains(I))) {
          if (I instanceof DeadBody) dropThisStuff.addElement(I);
          else if ((I.container() != null) && (I.container() instanceof DeadBody))
            I.setContainer(null);
        }
      }
      for (int d = 0; d < dropThisStuff.size(); d++)
        mob.enqueCommand(
            new XVector<String>("DROP", "$" + dropThisStuff.elementAt(d).Name() + "$"),
            MUDCmdProcessor.METAFLAG_FORCED,
            0);
      mob.enqueCommand(new XVector<String>("WEAR", "ALL"), MUDCmdProcessor.METAFLAG_FORCED, 0);
    }
    return true;
  }
Esempio n. 3
0
 private void fillCheckDeviations(Room R, String type, Vector<Environmental> check) {
   if (type.equalsIgnoreCase("mobs") || type.equalsIgnoreCase("both")) {
     for (int m = 0; m < R.numInhabitants(); m++) {
       final MOB M = R.fetchInhabitant(m);
       if ((M != null) && (M.isSavable()) && (!alreadyDone(M, check))) check.add(M);
     }
   }
   if (type.equalsIgnoreCase("items") || type.equalsIgnoreCase("both")) {
     for (int i = 0; i < R.numItems(); i++) {
       final Item I = R.getItem(i);
       if ((I != null)
           && ((I instanceof Armor) || (I instanceof Weapon))
           && (!alreadyDone(I, check))) check.add(I);
     }
     for (int m = 0; m < R.numInhabitants(); m++) {
       final MOB M = R.fetchInhabitant(m);
       if (M != null) {
         for (int i = 0; i < M.numItems(); i++) {
           final Item I = M.getItem(i);
           if ((I != null)
               && ((I instanceof Armor) || (I instanceof Weapon))
               && (!alreadyDone(I, check))) check.add(I);
         }
         final ShopKeeper SK = CMLib.coffeeShops().getShopKeeper(M);
         if (SK != null) {
           for (final Iterator<Environmental> i = SK.getShop().getStoreInventory();
               i.hasNext(); ) {
             final Environmental E2 = i.next();
             if (E2 instanceof Item) {
               final Item I = (Item) E2;
               if (((I instanceof Armor) || (I instanceof Weapon)) && (!alreadyDone(I, check)))
                 check.add(I);
             }
           }
         }
       }
     }
   }
 }
Esempio n. 4
0
 public void extinguish(MOB source, Environmental target, boolean mundane) {
   if (target instanceof Room) {
     Room R = (Room) target;
     for (int m = 0; m < R.numInhabitants(); m++) {
       MOB M = R.fetchInhabitant(m);
       if (M != null) extinguish(source, M, mundane);
     }
     for (int i = 0; i < R.numItems(); i++) {
       Item I = R.fetchItem(i);
       if (I != null) extinguish(source, I, mundane);
     }
     return;
   }
   for (int a = target.numEffects() - 1; a >= 0; a--) {
     Ability A = target.fetchEffect(a);
     if ((A != null)
         && ((!mundane)
             || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_PROPERTY))) {
       if ((CMath.bset(A.flags(), Ability.FLAG_HEATING) && (!mundane))
           || (CMath.bset(A.flags(), Ability.FLAG_FIREBASED))
           || ((A.ID().equalsIgnoreCase("Spell_SummonElemental")
               && A.text().toUpperCase().indexOf("FIRE") >= 0))) A.unInvoke();
     }
   }
   if ((target instanceof MOB) && (!mundane)) {
     MOB tmob = (MOB) target;
     if (tmob.charStats().getMyRace().ID().equals("FireElemental"))
       CMLib.combat().postDeath(source, (MOB) target, null);
     for (int i = 0; i < tmob.inventorySize(); i++) {
       Item I = tmob.fetchInventory(i);
       if (I != null) extinguish(tmob, I, mundane);
     }
   }
   if ((target instanceof Light) && (((Light) target).isLit())) {
     ((Light) target).tick(target, Tickable.TICKID_LIGHT_FLICKERS);
     ((Light) target).light(false);
   }
 }
Esempio n. 5
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if (!super.tick(ticking, tickID)) return false;

    if (tickID != Tickable.TICKID_MOB) return true;

    if (affected == null) return false;
    if (--fallTickDown > 0) return true;
    fallTickDown = 1;

    int direction = Directions.DOWN;
    String addStr = L("down");
    if (reversed()) {
      direction = Directions.UP;
      addStr = L("upwards");
    }
    if (affected instanceof MOB) {
      final MOB mob = (MOB) affected;
      if (mob == null) return false;
      if (mob.location() == null) return false;

      if (CMLib.flags().isInFlight(mob)) {
        damageToTake = 0;
        unInvoke();
        return false;
      } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
      else {
        if (mob.phyStats().weight() < 1) {
          mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr));
        } else {
          mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase()));
          int damage =
              CMLib.dice()
                  .roll(
                      1,
                      (int)
                          Math.round(
                              CMath.mul(
                                  CMath.mul(mob.maxState().getHitPoints(), 0.1),
                                  CMath.div(mob.baseWeight(), 150.0))),
                      0);
          if (damage > (mob.maxState().getHitPoints() / 3))
            damage = (mob.maxState().getHitPoints() / 3);
          damageToTake = reversed() ? damage : (damageToTake + damage);
        }
        temporarilyDisable = true;
        CMLib.tracking().walk(mob, direction, false, false);
        temporarilyDisable = false;
        if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
        return true;
      }
    } else if (affected instanceof Item) {
      final Item item = (Item) affected;
      if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room))
        room = (Room) item.owner();

      if ((room == null)
          || ((room != null) && (!room.isContent(item)))
          || (!CMLib.flags().isGettable(item))
          || (item.container() != null)
          || (CMLib.flags().isInFlight(item.ultimateContainer(null)))
          || (room.getRoomInDir(direction) == null)) {
        unInvoke();
        return false;
      }
      if (room.numItems() > 100) {
        fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0);
        if ((--fallTickDown) > 0) return true;
      }
      final Room nextRoom = room.getRoomInDir(direction);
      if (canFallFrom(room, direction)) {
        room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr));
        nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop);
        room = nextRoom;
        nextRoom.show(
            invoker,
            null,
            item,
            CMMsg.MSG_OK_ACTION,
            L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above")));
        return true;
      }
      if (reversed()) return true;
      unInvoke();
      return false;
    }

    return false;
  }
Esempio n. 6
0
  public static int updateLotWithThisData(
      Room R,
      LandTitle T,
      boolean resetRoomName,
      boolean clearAllItems,
      List optPlayerList,
      int lastNumItems) {
    boolean updateItems = false;
    boolean updateExits = false;
    boolean updateRoom = false;
    synchronized (("SYNC" + R.roomID()).intern()) {
      R = CMLib.map().getRoom(R);
      if (T.getOwnerName().length() == 0) {
        Item I = null;
        for (int i = R.numItems() - 1; i >= 0; i--) {
          I = R.getItem(i);
          if ((I == null) || (I.Name().equalsIgnoreCase("id"))) continue;
          CMLib.catalog().updateCatalogIntegrity(I);
          if (clearAllItems) {
            I.destroy();
            updateItems = true;
          } else {
            if (I.expirationDate() == 0) {
              long now = System.currentTimeMillis();
              now += (TimeManager.MILI_MINUTE * CMProps.getIntVar(CMProps.Int.EXPIRE_PLAYER_DROP));
              I.setExpirationDate(now);
            }
            if ((I.phyStats().rejuv() != PhyStats.NO_REJUV) && (I.phyStats().rejuv() != 0)) {
              I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
              I.recoverPhyStats();
            }
          }
        }
        Ability A = null;
        if (clearAllItems)
          for (final Enumeration<Ability> a = R.effects(); a.hasMoreElements(); ) {
            A = a.nextElement();
            if (((A != null)
                && ((A.classificationCode() & Ability.ALL_ACODES) != Ability.ACODE_PROPERTY))) {
              A.unInvoke();
              R.delEffect(A);
              updateRoom = true;
            }
          }
        for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) {
          final Room R2 = R.rawDoors()[d];
          Exit E = R.getRawExit(d);
          if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
            E.setKeyName("");
            E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
            updateExits = true;
            if (R2 != null) {
              E = R2.getRawExit(Directions.getOpDirectionCode(d));
              if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
                E.setKeyName("");
                E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
                CMLib.database().DBUpdateExits(R2);
                R2.getArea().fillInAreaRoom(R2);
              }
            }
          }
        }
        if (updateExits) {
          CMLib.database().DBUpdateExits(R);
          R.getArea().fillInAreaRoom(R);
        }
        if (updateItems) CMLib.database().DBUpdateItems(R);
        if (updateRoom) CMLib.database().DBUpdateRoom(R);
        colorForSale(R, T.rentalProperty(), resetRoomName);
        return -1;
      }

      if ((lastNumItems < 0)
          && (!CMSecurity.isDisabled(CMSecurity.DisFlag.PROPERTYOWNERCHECKS))
          && (optPlayerList != null)) {
        boolean playerExists = (CMLib.players().getPlayer(T.getOwnerName()) != null);
        if (!playerExists) playerExists = (CMLib.clans().getClan(T.getOwnerName()) != null);
        if (!playerExists) playerExists = optPlayerList.contains(T.getOwnerName());
        if (!playerExists)
          for (int i = 0; i < optPlayerList.size(); i++)
            if (((String) optPlayerList.get(i)).equalsIgnoreCase(T.getOwnerName())) {
              playerExists = true;
              break;
            }
        if (!playerExists) {
          T.setOwnerName("");
          T.updateLot(null);
          return -1;
        }
      }

      int x = R.description().indexOf(SALESTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }
      x = R.description().indexOf(RENTSTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }

      // this works on the priciple that
      // 1. if an item has ONLY been removed, the lastNumItems will be != current # items
      // 2. if an item has ONLY been added, the dispossessiontime will be != null
      // 3. if an item has been added AND removed, the dispossession time will be != null on the
      // added
      if ((lastNumItems >= 0) && (R.numItems() != lastNumItems)) updateItems = true;

      for (int i = 0; i < R.numItems(); i++) {
        final Item I = R.getItem(i);
        if ((I.expirationDate() != 0)
            && ((I.isSavable()) || (I.Name().equalsIgnoreCase("id")))
            && ((!(I instanceof DeadBody)) || (((DeadBody) I).isPlayerCorpse()))) {
          I.setExpirationDate(0);
          updateItems = true;
        }

        if ((I.phyStats().rejuv() != Integer.MAX_VALUE) && (I.phyStats().rejuv() != 0)) {
          I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
          I.recoverPhyStats();
          updateItems = true;
        }
      }
      lastNumItems = R.numItems();
      if ((!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYITEMS)) && (updateItems))
        CMLib.database().DBUpdateItems(R);
    }
    return lastNumItems;
  }