protected void paintInput(GC gc) { Point size = getSize(); if (input != null) { int drawX = size.x / 2 + paintOffset.x; int drawY = size.y / 2 + paintOffset.y; frame.draw(gc, drawX, drawY, ratio, cache); } }
public void draw(DrawImageContext g, int x, int y, double ratio) { draw(g, x, y, ratio, null); }
public void draw(GC g, int x, int y, double ratio) { draw(g, x, y, ratio, null); }