Esempio n. 1
0
  /**
   * Does this WorldCoord fall within a plot owned by an enemy town?
   *
   * @param player
   * @param worldCoord
   * @return true if it is an enemy plot.
   */
  public boolean isEnemyTownBlock(Player player, WorldCoord worldCoord) {

    try {
      return CombatUtil.isEnemy(
          TownyUniverse.getDataSource().getResident(player.getName()).getTown(),
          worldCoord.getTownBlock().getTown());
    } catch (NotRegisteredException e) {
      return false;
    }
  }
Esempio n. 2
0
  /**
   * Should we be preventing friendly fire?
   *
   * @param attacker
   * @param defender
   * @return true if we should cancel damage.
   */
  public static boolean preventFriendlyFire(Player attacker, Player defender) {

    /*
     * Don't block potion use (self damaging) on ourselves.
     */
    if (attacker == defender) return false;

    if ((attacker != null) && (defender != null))
      if (!TownySettings.getFriendlyFire()
          && CombatUtil.isAlly(attacker.getName(), defender.getName())) {
        try {
          TownBlock townBlock =
              new WorldCoord(defender.getWorld().getName(), Coord.parseCoord(defender))
                  .getTownBlock();
          if (!townBlock.getType().equals(TownBlockType.ARENA)) return true;
        } catch (TownyException x) {
          // World or TownBlock failure
          // But we are configured to prevent friendly fire in the
          // wilderness too.
          return true;
        }
      }
    return false;
  }