public void update(float deltaTime) { bunnyHead.update(deltaTime); for (Rock rock : rocks) rock.update(deltaTime); for (GoldCoin goldCoin : goldcoins) goldCoin.update(deltaTime); for (Feather feather : feathers) feather.update(deltaTime); for (Carrot carrot : carrots) carrot.update(deltaTime); clouds.update(deltaTime); }
public void render(SpriteBatch batch) { // Draw Mountains mountains.render(batch); // Draw Goal goal.render(batch); // Draw Rocks for (Rock rock : rocks) { rock.render(batch); } // Draw Gold Coins for (GoldCoin goldCoin : goldcoins) goldCoin.render(batch); // Draw Feathers for (Feather feather : feathers) feather.render(batch); // Draw Carrots for (Carrot carrot : carrots) carrot.render(batch); // Draw Player Character bunnyHead.render(batch); // Draw Water Overlay waterOverlay.render(batch); // Draw Clouds clouds.render(batch); }