@Override public GameProfile fillProfileProperties(GameProfile profile, boolean requireSecure) { // Verify has UUID UUID uuid = profile.getUUID(); LogHelper.debug("fillProfileProperties, UUID: %s", uuid); if (uuid == null) { return profile; } // Make profile request PlayerProfile pp; try { pp = new ProfileByUUIDRequest(uuid).request(); } catch (Exception e) { LogHelper.debug("Couldn't fetch profile properties for '%s': %s", profile, e); return profile; } // Verify is found if (pp == null) { LogHelper.debug( "Couldn't fetch profile properties for '%s' as the profile does not exist", profile); return profile; } // Create new game profile from player profile LogHelper.debug("Successfully fetched profile properties for '%s'", profile); fillTextureProperties(profile, pp); return toGameProfile(pp); }