@Override
 protected final void writeImpl() {
   writeC(0xB6);
   writeD(_summon.getSummonType());
   writeD(_summon.getObjectId());
   writeD(_summon.getX());
   writeD(_summon.getY());
   writeD(_summon.getZ());
   writeS(_summon.getTitle());
   writeD(_curFed);
   writeD(_maxFed);
   writeD((int) _summon.getCurrentHp());
   writeD(_summon.getMaxHp());
   writeD((int) _summon.getCurrentMp());
   writeD(_summon.getMaxMp());
   writeD(_summon.getLevel());
   writeQ(_summon.getStat().getExp());
   writeQ(_summon.getExpForThisLevel()); // 0% absolute value
   writeQ(_summon.getExpForNextLevel()); // 100% absolute value
 }
Esempio n. 2
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  @Override
  protected final void writeImpl() {
    writeC(0xb2);
    writeD(_summon.getSummonType());
    writeD(_summon.getObjectId());
    writeD(_summon.getTemplate().idTemplate + 1000000);
    writeD(0); // 1=attackable

    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(_heading);
    writeD(0);
    writeD(_mAtkSpd);
    writeD(_pAtkSpd);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(_swimRunSpd);
    writeD(_swimWalkSpd);
    writeD(_flRunSpd);
    writeD(_flWalkSpd);
    writeD(_flyRunSpd);
    writeD(_flyWalkSpd);

    writeF(_multiplier); // movement multiplier
    writeF(1); // attack speed multiplier
    writeF(_summon.getTemplate().fCollisionRadius);
    writeF(_summon.getTemplate().fCollisionHeight);
    writeD(_summon.getWeapon()); // right hand weapon
    writeD(_summon.getArmor()); // body armor
    writeD(0); // left hand weapon
    writeC(
        _summon.getOwner() != null
            ? 1
            : 0); // when pet is dead and player exit game, pet doesn't show master name
    writeC(1); // running=1 (it is always 1, walking mode is calculated from multiplier)
    writeC(_summon.isInCombat() ? 1 : 0); // attacking 1=true
    writeC(_summon.isAlikeDead() ? 1 : 0); // dead 1=true
    writeC(_isSummoned ? 2 : _val); //  0=teleported  1=default   2=summoned
    writeD(-1); // High Five NPCString ID
    writeS(_summon.getName()); // summon name
    writeD(-1); // High Five NPCString ID
    writeS(_summon.getTitle()); // owner name
    writeD(1);
    writeD(
        _summon.getOwner() != null
            ? _summon.getOwner().getPvpFlag()
            : 0); // 0 = white,2= purpleblink, if its greater then karma = purple
    writeD(_summon.getOwner() != null ? _summon.getOwner().getKarma() : 0); // karma
    writeD(_curFed); // how fed it is
    writeD(_maxFed); // max fed it can be
    writeD((int) _summon.getCurrentHp()); // current hp
    writeD(_maxHp); // max hp
    writeD((int) _summon.getCurrentMp()); // current mp
    writeD(_maxMp); // max mp
    writeD(_summon.getStat().getSp()); // sp
    writeD(_summon.getLevel()); // lvl
    writeQ(_summon.getStat().getExp());

    if (_summon.getExpForThisLevel() > _summon.getStat().getExp())
      writeQ(_summon.getStat().getExp()); // 0%  absolute value
    else writeQ(_summon.getExpForThisLevel()); // 0%  absolute value

    writeQ(_summon.getExpForNextLevel()); // 100% absoulte value
    writeD(
        _summon instanceof L2PetInstance ? _summon.getInventory().getTotalWeight() : 0); // weight
    writeD(_summon.getMaxLoad()); // max weight it can carry
    writeD(_summon.getPAtk(null)); // patk
    writeD(_summon.getPDef(null)); // pdef
    writeD(_summon.getMAtk(null, null)); // matk
    writeD(_summon.getMDef(null, null)); // mdef
    writeD(_summon.getAccuracy()); // accuracy
    writeD(_summon.getEvasionRate(null)); // evasion
    writeD(_summon.getCriticalHit(null, null)); // critical
    writeD((int) _summon.getStat().getMoveSpeed()); // speed
    writeD(_summon.getPAtkSpd()); // atkspeed
    writeD(_summon.getMAtkSpd()); // casting speed

    writeD(
        _summon.getAbnormalEffect()); // c2  abnormal visual effect... bleed=1; poison=2; poison &
    // bleed=3; flame=4;
    int npcId = _summon.getTemplate().npcId;
    writeH(_summon.isMountable() ? 1 : 0); // c2    ride button

    writeC(0); // c2

    // Following all added in C4.
    writeH(0); // ??
    writeC(
        _summon.getOwner() != null
            ? _summon.getOwner().getTeam()
            : 0); // team aura (1 = blue, 2 = red)
    writeD(_summon.getSoulShotsPerHit()); // How many soulshots this servitor uses per hit
    writeD(_summon.getSpiritShotsPerHit()); // How many spiritshots this servitor uses per hit

    int form = 0;
    if (npcId == 16041 || npcId == 16042) {
      if (_summon.getLevel() > 84) form = 3;
      else if (_summon.getLevel() > 79) form = 2;
      else if (_summon.getLevel() > 74) form = 1;
    } else if (npcId == 16025 || npcId == 16037) {
      if (_summon.getLevel() > 69) form = 3;
      else if (_summon.getLevel() > 64) form = 2;
      else if (_summon.getLevel() > 59) form = 1;
    }
    writeD(form); // CT1.5 Pet form and skills
    writeD(_summon.getSpecialEffect());
  }