Esempio n. 1
0
 /**
  * @param player
  * @param target
  */
 public MyTargetSelected(L2PcInstance player, L2Character target) {
   _objectId =
       (target instanceof L2ControllableAirShipInstance)
           ? ((L2ControllableAirShipInstance) target).getHelmObjectId()
           : target.getObjectId();
   _color = target.isAutoAttackable(player) ? (player.getLevel() - target.getLevel()) : 0;
 }
Esempio n. 2
0
  @Override
  public void onStart(BuffInfo info) {
    final L2Character target = info.getEffected();
    if ((target == null) || target.isDead() || target.isDoor()) {
      return;
    }

    double amount = 0;
    final double power = _power;
    final boolean full = (power == 100.0);

    amount = full ? target.getMaxMp() : (target.getMaxMp() * power) / 100.0;
    // Prevents overheal and negative amount
    amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0);
    if (amount != 0) {
      target.setCurrentMp(amount + target.getCurrentMp());
    }
    SystemMessage sm;
    if (info.getEffector().getObjectId() != target.getObjectId()) {
      sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_HAS_BEEN_RESTORED_BY_C1);
      sm.addCharName(info.getEffector());
    } else {
      sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_HAS_BEEN_RESTORED);
    }
    sm.addInt((int) amount);
    target.sendPacket(sm);
  }
Esempio n. 3
0
 /**
  * Special Camera 3 packet constructor.
  *
  * @param creature the creature
  * @param force
  * @param angle1
  * @param angle2
  * @param time
  * @param range
  * @param duration
  * @param relYaw
  * @param relPitch
  * @param isWide
  * @param relAngle
  * @param unk unknown post-C4 parameter
  */
 public SpecialCamera(
     L2Character creature,
     int force,
     int angle1,
     int angle2,
     int time,
     int range,
     int duration,
     int relYaw,
     int relPitch,
     int isWide,
     int relAngle,
     int unk) {
   _id = creature.getObjectId();
   _force = force;
   _angle1 = angle1;
   _angle2 = angle2;
   _time = time;
   _duration = duration;
   _relYaw = relYaw;
   _relPitch = relPitch;
   _isWide = isWide;
   _relAngle = relAngle;
   _unk = unk;
 }