/**
  * Sends the available character list from the specified account.
  *
  * @param client recipient
  * @param account account name
  */
 public static void sendToClient(L2Client client, String account) {
   // FIXME: don't fetch the whole player only the required data
   List<PlayerDB> characters = PlayerDB.findByAccount(account);
   client.definePlayerSlots(characters);
   client.sendPacket(new AvailableCharacters(characters));
 }
 @Override
 protected void writeImpl(L2Client client, MMOBuffer buf) throws RuntimeException {
   // TODO: when implementing, consult an up-to-date packets_game_server.xml and/or savormix
   final ClientProtocolVersion cpv = client.getVersion();
   buf.writeD(_characters.size()); // Character count
   buf.writeD(7); // New characters
   buf.writeC(0); // 0
   if (cpv.isNewerThanOrEqualTo(ClientProtocolVersion.GODDESS_OF_DESTRUCTION)) {
     buf.writeC(1); // 1
     buf.writeD(0); // 0
   }
   for (PlayerDB p : _characters) {
     buf.writeS(p.name); // Character name
     buf.writeD(p.getPersistentId()); // Character ID
     buf.writeS(p.accountName); // Account name
     buf.writeD(client.getSessionId()); // Session ID
     buf.writeD(0); // Pledge ID
     buf.writeD(0); // 0
     buf.writeD(p.gender); // Sex
     buf.writeD(p.mainClassId.getRace()); // Race
     buf.writeD(p.mainClassId); // Main class
     buf.writeD(ReportedConfig.ID); // Game server
     buf.writeD(p.x); // Location X
     buf.writeD(p.y); // Location Y
     buf.writeD(p.z); // Location Z
     buf.writeF(100D); // Current HP
     buf.writeF(30D); // Current MP
     buf.writeD(0); // SP
     buf.writeQ(0L); // XP
     if (client.getVersion().isNewerThanOrEqualTo(ClientProtocolVersion.HIGH_FIVE))
       buf.writeF(0D); // XP %
     buf.writeD(1); // Level
     buf.writeD(0); // Karma
     buf.writeD(0); // PK Count
     buf.writeD(0); // PvP Count
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // ??? 0
     buf.writeD(0); // Shirt
     buf.writeD(0); // Right earring
     buf.writeD(0); // Left earring
     buf.writeD(0); // Necklace
     buf.writeD(0); // Right ring
     buf.writeD(0); // Left ring
     buf.writeD(0); // Helmet
     buf.writeD(0); // Main weapon
     buf.writeD(0); // Shield/support weapon
     buf.writeD(0); // Gloves
     buf.writeD(0); // Chest armor
     buf.writeD(0); // Leg armor
     buf.writeD(0); // Boots
     buf.writeD(0); // Cloak
     buf.writeD(0); // Two-handed weapon
     buf.writeD(0); // 1st hair item
     buf.writeD(0); // 2nd hair item
     buf.writeD(0); // Right bracelet
     buf.writeD(0); // Left bracelet
     buf.writeD(0); // 1st talisman
     buf.writeD(0); // 2nd talisman
     buf.writeD(0); // 3rd talisman
     buf.writeD(0); // 4th talisman
     buf.writeD(0); // 5th talisman
     buf.writeD(0); // 6th talisman
     buf.writeD(0); // Belt
     buf.writeD(p.hairStyle); // Hair style
     buf.writeD(p.hairColor); // Hair color
     buf.writeD(p.face); // Face
     buf.writeF(100D); // Maximum HP
     buf.writeF(30D); // Maximum MP
     buf.writeD(0); // Time of deletion
     buf.writeD(p.activeClassId); // Current class
     buf.writeD(1); // Selected
     buf.writeC(0); // Weapon enchant glow
     buf.writeD(0); // Weapon augmentation
     buf.writeD(0); // Transformation
     buf.writeD(0); // Pet
     buf.writeD(0); // Pet level
     buf.writeD(0); // ??? 0
     buf.writeD(0); // Total satiation incl inv food?
     buf.writeF(0D); // Pet current HP
     buf.writeF(0D); // Pet current MP
     if (cpv.isNewerThanOrEqualTo(ClientProtocolVersion.HIGH_FIVE)) buf.writeD(20000); // Vitality
     if (cpv.isNewerThanOrEqualTo(ClientProtocolVersion.GODDESS_OF_DESTRUCTION))
       buf.writeD(1); // ??? 1
   }
 }
 /**
  * Sends the available character list retrieved using the client's authorized account.
  *
  * @param client recipient
  */
 public static void sendToClient(L2Client client) {
   sendToClient(client, client.getAccountName());
 }