Esempio n. 1
0
  @Override
  protected ArrayList<LevelItem> doInBackground(Void... params) {
    String[] files = FileHandler.getFileList(FileHandler.download_dir);

    ArrayList<LevelItem> levels = new ArrayList<LevelItem>();
    for (int i = files.length - 1; i >= 0; i--) {
      String full_file = files[i];

      String the_level = FileHandler.readTextFile(FileHandler.download_dir, full_file);

      if (the_level == null || the_level.equals(Constants.empty)) continue;

      LevelItem temp = new LevelItem();

      try {
        temp.lid = Integer.valueOf(RawTextReader.findValueInXML(the_level, lid));
        temp.name = RawTextReader.findValueInXML(the_level, name);
        temp.changed = Long.valueOf(RawTextReader.findValueInXML(the_level, changed));
        temp.download_time = Long.valueOf(RawTextReader.findValueInXML(the_level, download_time));

        temp.this_state = LevelItem.EnumButtonStates.play;

        // finally add and commit
        levels.add(temp);

        the_level = null;
      } catch (java.lang.NumberFormatException e) {
        // could not format, do nothing.
      } catch (java.lang.IllegalStateException e) {
        // bad download, do nothing.
      }
    }

    checkUpdates(levels);

    return levels;
  }
Esempio n. 2
0
  private void checkUpdates(ArrayList<LevelItem> levels) {
    if (levels.size() == 0) return;

    SparseArray<Long> local_download_times = new SparseArray<Long>();

    // here we check if it needs to be updated.
    // because this is already in async mode, we dont need another task :D!

    NetworkManager my_manager = new NetworkManager();

    HashMap<String, String> url_helper = new HashMap<String, String>();
    url_helper.put(NetworkManager.url_file, NetworkManager.file_game);
    url_helper.put(NetworkManager.url_action, "check_xml_update");

    if (Constants.logged_in) url_helper.put("uid", String.valueOf(Constants.uid));

    // build a string of lids
    String lid_string = Constants.empty;
    String changed_string = Constants.empty;
    for (int i = levels.size() - 1; i >= 1; i--) {
      LevelItem reference = levels.get(i);

      lid_string += String.valueOf(reference.lid) + ",";
      changed_string += String.valueOf(reference.changed) + ",";

      local_download_times.put(reference.lid, reference.download_time);
    }
    lid_string += String.valueOf(levels.get(0).lid); // properly comma separated
    changed_string += String.valueOf(levels.get(0).changed);

    local_download_times.put(levels.get(0).lid, levels.get(0).download_time);

    url_helper.put(lid, String.valueOf(lid_string));
    url_helper.put(changed, String.valueOf(changed_string));

    String unparsed_return = my_manager.accessNetwork(NetworkManager.genericUrlBuilder(url_helper));

    // now lets see what we get back
    try {
      JSONObject json = new JSONObject(unparsed_return);
      if (json.getBoolean("success")) {
        for (int i = levels.size() - 1; i >= 0; i--) {
          LevelItem temp = levels.get(i);

          try {
            JSONObject lids_n_values = json.getJSONObject(String.valueOf(temp.lid));

            if (lids_n_values.getBoolean("needs_update")
                || local_download_times.get(temp.lid, Constants.force_update_epoch + 1)
                    < Constants.force_update_epoch) {
              temp.this_state = LevelItem.EnumButtonStates.update;
            }

            temp.current_rateing = lids_n_values.getInt("rating");
            if (lids_n_values.getInt("reporting") != 0) temp.reported = true;
          } catch (JSONException e) {
            // do nothing
          }
        }
      }
    } catch (JSONException e) {
      // do nothing
    }
  }