public void init(GLAutoDrawable drawable) { drawable.setAutoSwapBufferMode(false); GL2ES2 gl = drawable.getGL().getGL2ES2(); System.err.println("Entering initialization"); System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS)); pmvMatrix = new PMVMatrix(); pmod.initShaderState(gl); st = ShaderState.getCurrent(); // Push the 1st uniform down the path st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if (!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { throw new GLException("Error setting PMVMatrix in shader: " + st); } // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL2ES2.GL_DEPTH_TEST); st.glUseProgram(gl, false); // Let's show the completed shader state .. System.out.println(st); }
protected void runOneSet( GLAutoDrawable drawable, String textBaseName, int numObjs, int numTextures, int loops) { GL2ES2 gl = drawable.getGL().getGL2ES2(); if (numTextures > MAX_TEXTURE_ENGINES) { throw new GLException("numTextures must be within 1.." + MAX_TEXTURE_ENGINES); } String textName = null; textDatas = new TextureData[numObjs]; textures = new Texture[numTextures]; try { for (int i = 0; i < numObjs; i++) { textName = "data/" + textBaseName + "." + (i + 1) + ".tga"; URL urlText = IOUtil.getResource(Perftst.class, textName); if (urlText == null) { throw new RuntimeException("couldn't fetch " + textName); } textDatas[i] = TextureIO.newTextureData(gl.getGLProfile(), urlText.openStream(), false, TextureIO.TGA); System.out.println(textBaseName + ": " + textDatas[i]); } for (int i = 0; i < numTextures; i++) { gl.glActiveTexture(i); textures[i] = new Texture(GL.GL_TEXTURE_2D); } } catch (IOException ioe) { System.err.println("couldn't fetch " + textName); throw new RuntimeException(ioe); } // // Vertices Data setup // st.useProgram(gl, true); GLArrayDataServer vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); { FloatBuffer vb = (FloatBuffer) vertices.getBuffer(); vb.put(0f); vb.put(0f); vb.put(1f); vb.put(0f); vb.put(0f); vb.put(1f); vb.put(1f); vb.put(1f); } vertices.seal(gl, true); GLArrayDataServer texCoords = GLArrayDataServer.createGLSL( "mgl_MultiTexCoord0", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); { FloatBuffer cb = (FloatBuffer) texCoords.getBuffer(); cb.put(0f); cb.put(0f); cb.put(1f); cb.put(0f); cb.put(0f); cb.put(1f); cb.put(1f); cb.put(1f); } texCoords.seal(gl, true); // // texture setup // long[] tU = new long[numObjs + 1]; tU[0] = System.currentTimeMillis(); for (int j = 0; j < numTextures; j++) { gl.glActiveTexture(j); textures[j].updateImage(gl, textDatas[0]); tU[j + 1] = System.currentTimeMillis(); } GLUniformData activeTexture = new GLUniformData("mgl_ActiveTexture", 0); st.uniform(gl, activeTexture); // // run loops // long dtC, dt, dt2, dt3, dtF, dtS, dtT; long[][] tC = new long[loops][numObjs]; long[][] t0 = new long[loops][numObjs]; long[][][] t1 = new long[loops][numObjs][numTextures]; long[][][] t2 = new long[loops][numObjs][numTextures]; long[][][] t3 = new long[loops][numObjs][numTextures]; long[][] tF = new long[loops][numObjs]; long[][] tS = new long[loops][numObjs]; for (int i = 0; i < loops; i++) { for (int j = 0; j < numObjs; j++) { tC[i][j] = System.currentTimeMillis(); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); t0[i][j] = System.currentTimeMillis(); for (int k = 0; k < numTextures; k++) { gl.glActiveTexture(GL.GL_TEXTURE0 + k); textures[k].enable(gl); textures[k].bind(gl); activeTexture.setData(k); st.uniform(gl, activeTexture); t1[i][j][k] = System.currentTimeMillis(); textures[k].updateSubImage(gl, textDatas[j], 0, 0, 0); t2[i][j][k] = System.currentTimeMillis(); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, vertices.getElementCount()); t3[i][j][k] = System.currentTimeMillis(); } gl.glFinish(); tF[i][j] = System.currentTimeMillis(); drawable.swapBuffers(); tS[i][j] = System.currentTimeMillis(); /*try { Thread.sleep(100); } catch (Exception e) {} */ } } int textBytes = 0; for (int j = 0; j < numObjs; j++) { textBytes += textDatas[j].getEstimatedMemorySize(); } textBytes *= numTextures; dt = 0; for (int i = 1; i < loops; i++) { for (int j = 0; j < numObjs; j++) { dt += tS[i][j] - tC[i][j]; } } System.out.println(""); System.out.println( "Texture " + textBaseName + ", loops " + loops + ", textures " + numTextures + ", objects " + numObjs + ", total bytes " + textBytes + ", total time: " + dt + "ms, fps(-1): " + (((loops - 1) * numObjs * 1000) / dt) + ",\n text kB/s: " + (((double) (loops * textBytes) / 1024.0) / ((double) dt / 1000.0))); for (int i = 0; i < loops; i++) { dtC = 0; dtF = 0; dtS = 0; dtT = 0; for (int j = 0; j < numObjs; j++) { dtC += t0[i][j] - tC[i][j]; dtF += tF[i][j] - t3[i][j][numTextures - 1]; dtS += tS[i][j] - tF[i][j]; dtT += tS[i][j] - tC[i][j]; } if (dtT <= 0) dtT = 1; System.out.println( "\tloop " + i + ": clear " + dtC + "ms, finish " + dtF + ", swap " + dtS + "ms, total: " + dtT + "ms, fps " + (numObjs * 1000) / dtT); /* for(int j=0; j<dummyUni.length; j++) { dt = t1[i][j] - t0[i]; dt2= t2[i][j] - t1[i][j]; dt3= t3[i][j] - t2[i][j]; dtT= dt+dt2+dt3; System.out.println("\t\tobj "+j+": setup "+dt +"ms, update "+dt2 +"ms, draw "+dt3+"ms, total: "+ dtT); } */ } System.out.println("*****************************************************************"); st.useProgram(gl, false); for (int i = 0; i < numTextures; i++) { textures[i].disable(gl); textures[i].destroy(gl); textures[i] = null; } for (int i = 0; i < numObjs; i++) { textDatas[i] = null; } textures = null; textDatas = null; System.gc(); try { Thread.sleep(100); } catch (Exception e) { } System.gc(); }