public void loadDoodads() { InputStream fis = game.getGameApplication() .getAssetManager() .locateAsset(new AssetKey("Scenes/" + map + "/doodads.jme")) .openStream(); BinaryImporter importer = BinaryImporter.getInstance(); importer.setAssetManager(assetManager); try { doodadNode = (Node) importer.load(new BufferedInputStream(fis)); // this node is for buildings in fog (unsauber usw.....) doodadNode.attachChild(new Node()); /* Node test =new Node(); List list =doodadNode.getChildren(); for(int i=0;i<list.size();i++) { BatchNode batch = new BatchNode(); batch.attachChild((Node)list.get(i)); batch.batch(); test.attachChild(batch); } rootNode.attachChild(test); * */ reflectNode.attachChild(doodadNode); } catch (IOException ex) { // Logger.getLogger(Main.class.getName()).log(Level.SEVERE, "No saved node loaded.", ex); } }
public void loadTerrain() { try { long start = System.currentTimeMillis(); // remove the existing terrain and detach it from the root node. if (terrain != null) { Node existingTerrain = (Node) terrain; existingTerrain.removeFromParent(); existingTerrain.removeControl(TerrainLodControl.class); existingTerrain.detachAllChildren(); terrain = null; } InputStream fis = game.getGameApplication() .getAssetManager() .locateAsset(new AssetKey("Scenes/" + map + "/terrainsave.jme")) .openStream(); BinaryImporter imp = BinaryImporter.getInstance(); imp.setAssetManager(assetManager); terrain = (TerrainQuad) imp.load(new BufferedInputStream(fis)); terrain.setShadowMode(ShadowMode.CastAndReceive); clickableNode.attachChild((Node) terrain); float duration = (System.currentTimeMillis() - start) / 1000.0f; System.out.println("Load took " + duration + " seconds"); } catch (Exception e) { } }
@Override public void simpleUpdate(float tpf) { if (loading) { if (loading_frames == 0) { if (game.isMultiplayer() && client.allConnected() == false) { return; } } if (loading_frames == 5) { if (game.isMultiplayer() && client.allLoaded() == false) { return; } } loading(loading_frames); loading_frames++; } else { loops = 0; while (System.currentTimeMillis() > next_game_tick && loops < MAX_FRAMESKIP && (game.isMultiplayer() == false || client.canContinue())) { if (game.isMultiplayer()) { client.update(); } Timer.update(GAME_TPF); game.update(GAME_TPF); next_game_tick += SKIP_TICKS; loops++; } camera.update(tpf); listener.setLocation(cam.getLocation()); listener.setRotation(cam.getRotation()); gui.update(tpf); // nur wegen Kamera auf Minimap } }
@Override public void destroy() { super.destroy(); if (client != null) { client.close(); } if (server != null) { server.close(); } game.getFogOfWar().destroy(); }
public void loading(int pos) { if (pos == 0) { camera = new RTSCamera(getCamera()); camera.registerWithInput(inputManager); loadingScreen.setProgress(0.1f, "Making Light"); } else if (pos == 1) { loadShadow(); loadLight(); loadingScreen.setProgress(0.2f, "Loading Terrain"); } else if (pos == 2) { reflectNode = new Node("reflect"); rootNode.attachChild(reflectNode); nonreflectNode = new Node("non reflect"); rootNode.attachChild(nonreflectNode); clickableNode = new Node("clickable"); reflectNode.attachChild(clickableNode); // clickableNode.attachChild(createTerrain()); loadTerrain(); loadWater(); camera.addTerrain(terrain); camera.addWater(water); loadingScreen.setProgress(0.6f, "Loading Doodads"); } else if (pos == 3) { loadDoodads(); loadingScreen.setProgress(0.8f, "Init Game"); } else if (pos == 4) { game.init(); // gui=new GUI(game); game.getMyGame().init(game); if (game.isMultiplayer()) { client.finishedLoading(); } loadingScreen.setProgress(1f, "Finished Loading"); } else if (pos == 5) { loadingScreen.clear(); camera.enable(); gui = new GUI(game); gui.init(); playerInput = new PlayerInput(game); // important input after nifty next_game_tick = System.currentTimeMillis(); Timer.init(); loading = false; } }