Esempio n. 1
0
  /**
   * Preloads this material for the given render manager.
   *
   * <p>Preloading the material can ensure that when the material is first used for rendering, there
   * won't be any delay since the material has been already been setup for rendering.
   *
   * @param rm The render manager to preload for
   */
  public void preload(RenderManager rm) {
    autoSelectTechnique(rm);

    Renderer r = rm.getRenderer();
    TechniqueDef techDef = technique.getDef();

    Collection<MatParam> params = paramValues.values();
    for (MatParam param : params) {
      if (param instanceof MatParamTexture) {
        MatParamTexture texParam = (MatParamTexture) param;
        r.setTexture(0, texParam.getTextureValue());
      } else {
        if (!techDef.isUsingShaders()) {
          continue;
        }

        technique.updateUniformParam(param.getName(), param.getVarType(), param.getValue());
      }
    }

    Shader shader = technique.getShader();
    if (techDef.isUsingShaders()) {
      r.setShader(shader);
    }
  }