/** * Preloads this material for the given render manager. * * <p>Preloading the material can ensure that when the material is first used for rendering, there * won't be any delay since the material has been already been setup for rendering. * * @param rm The render manager to preload for */ public void preload(RenderManager rm) { autoSelectTechnique(rm); Renderer r = rm.getRenderer(); TechniqueDef techDef = technique.getDef(); Collection<MatParam> params = paramValues.values(); for (MatParam param : params) { if (param instanceof MatParamTexture) { MatParamTexture texParam = (MatParamTexture) param; r.setTexture(0, texParam.getTextureValue()); } else { if (!techDef.isUsingShaders()) { continue; } technique.updateUniformParam(param.getName(), param.getVarType(), param.getValue()); } } Shader shader = technique.getShader(); if (techDef.isUsingShaders()) { r.setShader(shader); } }