public void showCar() { for (int i = 0; i < 4; i++) { cars[i] = factory.getCar(car_names[i], assetManager); car_con[i] = cars[i].getControl(VehicleControl.class); } Camera camera = cam.clone(); camera.setViewPort(.25f, .9f, .1f, .75f); carView = this.app.getRenderManager().createPostView("carview", camera); space.add(car_con[index]); dl = new DirectionalLight(); localRootNode.addLight(dl); ai = new AmbientLight(); localRootNode.addLight(ai); car_con[index].setPhysicsLocation(new Vector3f(0, 1, 0)); localRootNode.attachChild(cars[index]); floor = assetManager.loadModel("Models/garage/garage.mesh.j3o"); control = new RigidBodyControl(0); floor.addControl(control); control.setPhysicsLocation(Vector3f.ZERO); space.add(control); localRootNode.attachChild(floor); camera.setLocation(car_con[index].getPhysicsLocation().add(new Vector3f(3, 1f, 0))); camera.lookAt(car_con[index].getPhysicsLocation().add(new Vector3f(0, -1, 0)), Vector3f.UNIT_Y); dl.setDirection(camera.getDirection()); carView.attachScene(localRootNode); }
@Override public void cleanup() { localRootNode.removeLight(ai); localRootNode.removeLight(dl); this.app.getTimer().reset(); rootNode.detachChild(localRootNode); viewPort.removeProcessor(niftyDisplay); audio.stop(); nifty.exit(); cam.setRotation(Quaternion.IDENTITY); cam.setLocation(Vector3f.ZERO); cam.setViewPort(0, 1, 0, 1); super.cleanup(); }
public void postQueue(RenderQueue rq) { GeometryList occluders = rq.getShadowQueueContent(ShadowMode.Cast); if (occluders.size() == 0) { noOccluders = true; return; } else { noOccluders = false; } GeometryList receivers = rq.getShadowQueueContent(ShadowMode.Receive); // update frustum points based on current camera Camera viewCam = viewPort.getCamera(); ShadowUtil.updateFrustumPoints( viewCam, viewCam.getFrustumNear(), viewCam.getFrustumFar(), 1.0f, points); Vector3f frustaCenter = new Vector3f(); for (Vector3f point : points) { frustaCenter.addLocal(point); } frustaCenter.multLocal(1f / 8f); // update light direction shadowCam.setProjectionMatrix(null); shadowCam.setParallelProjection(true); // shadowCam.setFrustumPerspective(45, 1, 1, 20); shadowCam.lookAtDirection(direction, Vector3f.UNIT_Y); shadowCam.update(); shadowCam.setLocation(frustaCenter); shadowCam.update(); shadowCam.updateViewProjection(); // render shadow casters to shadow map ShadowUtil.updateShadowCamera(occluders, receivers, shadowCam, points); Renderer r = renderManager.getRenderer(); renderManager.setCamera(shadowCam, false); renderManager.setForcedMaterial(preshadowMat); r.setFrameBuffer(shadowFB); r.clearBuffers(false, true, false); viewPort.getQueue().renderShadowQueue(ShadowMode.Cast, renderManager, shadowCam, true); r.setFrameBuffer(viewPort.getOutputFrameBuffer()); renderManager.setForcedMaterial(null); renderManager.setCamera(viewCam, false); }
public void setupOffscreenView() { offCamera = new Camera(width, height); // create a pre-view. a view that is rendered before the main view offView = renderManager.createPreView("Offscreen View", offCamera); offView.setBackgroundColor(ColorRGBA.DarkGray); offView.setClearFlags(true, true, true); // this will let us know when the scene has been rendered to the // frame buffer offView.addProcessor(this); // create offscreen framebuffer offBuffer = new FrameBuffer(width, height, 1); // setup framebuffer's cam offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); offCamera.setLocation(new Vector3f(0f, 0f, -5f)); offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); // setup framebuffer's texture // offTex = new Texture2D(width, height, Format.RGBA8); // setup framebuffer to use renderbuffer // this is faster for gpu -> cpu copies offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorBuffer(Format.RGBA8); // offBuffer.setColorTexture(offTex); // set viewport to render to offscreen framebuffer offView.setOutputFrameBuffer(offBuffer); // setup framebuffer's scene Box boxMesh = new Box(Vector3f.ZERO, 1, 1, 1); Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); offBox = new Geometry("box", boxMesh); offBox.setMaterial(material); // attach the scene to the viewport to be rendered offView.attachScene(offBox); }
public void postQueue(RenderQueue rq) { Camera sceneCam = rm.getCurrentCamera(); // update refraction cam refractionCam.setLocation(sceneCam.getLocation()); refractionCam.setRotation(sceneCam.getRotation()); refractionCam.setFrustum( sceneCam.getFrustumNear(), sceneCam.getFrustumFar(), sceneCam.getFrustumLeft(), sceneCam.getFrustumRight(), sceneCam.getFrustumTop(), sceneCam.getFrustumBottom()); refractionCam.setParallelProjection(sceneCam.isParallelProjection()); // update reflection cam WaterUtils.updateReflectionCam(reflectionCam, plane, sceneCam); // Rendering reflection and refraction rm.renderViewPort(reflectionView, savedTpf); rm.renderViewPort(refractionView, savedTpf); rm.getRenderer().setFrameBuffer(vp.getOutputFrameBuffer()); rm.setCamera(sceneCam, false); }