/** * Sets the anchor point of this game object, between 0;0 and 1;1, where 0;0 is top-left and 1;1 * is bottom-right. * * @param anchorPoint the anchor point to set */ @Override public final void setAnchorPoint(final Vector2 anchorPoint) { mAnchorPoint.set(anchorPoint); mPivot.set(-mSize.x * mAnchorPoint.x, -mSize.y * mAnchorPoint.y, 0); mDirty = true; }
@Override public void setSize(final Vector2 size) { mSize.set(size); setAnchorPoint(mAnchorPoint); }