Esempio n. 1
0
 /** {@inheritDoc} */
 public void activate(Segment s) {
   timedOut = timeout <= -1;
   currFrame = 0;
   if (assembly != null) {
     // If we have an assembly, make our state mirror
     // that of the assembly.
     Feature curr = assembly.getCurrentPart();
     int i = lookForFeature(curr, selectFeatures);
     if (i != -1) {
       currState = i;
       activated = false;
     } else {
       i = lookForFeature(curr, activateFeatures);
       if (i != -1) {
         currState = i;
         if (startSelected) {
           assembly.setCurrentFeature(selectFeatures[i]);
           activated = false;
         } else {
           activated = true;
         }
       } else if (Debug.LEVEL > 0) {
         Debug.println("Handler " + getName() + " can't find current assembly state");
       }
     }
   }
 }
Esempio n. 2
0
 /** {@inheritDoc} */
 public boolean handleKeyPressed(RCKeyEvent ke, Show caller) {
   if ((ke.getBitMask() & MASK) == 0) {
     return false;
   }
   synchronized (show) {
     int newState = 0;
     if (ke == ke.KEY_ENTER) {
       newState = GRID_ACTIVATE;
     } else if (ke == ke.KEY_UP) {
       newState = (upDown[currState] >> 16) & 0xffff;
     } else if (ke == ke.KEY_DOWN) {
       newState = upDown[currState] & 0xffff;
     } else if (ke == ke.KEY_RIGHT) {
       newState = (rightLeft[currState] >> 16) & 0xffff;
     } else if (ke == ke.KEY_LEFT) {
       newState = rightLeft[currState] & 0xffff;
     } else if (Debug.ASSERT) {
       Debug.assertFail();
     }
     if (newState == GRID_ACTIVATE) {
       if (!handlesActivation()) {
         return false;
       }
       setState(-1, true, true);
       return true;
     } else {
       setState(newState, false, true);
       return true;
     }
   }
 }
Esempio n. 3
0
 /**
  * Called from InvokeVisualCellCommand, and from internal methods. This is synchronized on our
  * show, to only occur during model updates. This method may also be called from a java_command or
  * from the director, within the animation thread.
  *
  * @param newState New state, -1 means "current"
  * @param newActivated New value for activated
  * @param runCommands If true, run the commands normally associated with entering this state due
  *     to a keypress.
  * @param gridAlternate Alternate grid # to select, 0..max, or -1 to leave grid unchanged.
  */
 public void setState(int newState, boolean newActivated, boolean runCommands, int gridAlternate) {
   synchronized (show) {
     if (gridAlternate != -1) {
       upDown = upDownAlternates[gridAlternate];
       rightLeft = rightLeftAlternates[gridAlternate];
     }
     if (newState == GRID_ACTIVATE) {
       newState = currState;
       newActivated = true;
     } else if (newState == -1) {
       newState = currState;
     }
     if (newState == currState && newActivated == activated) {
       if (activated) {
         // If activated, re-run any animations by
         // briefly setting the assembly to the selected
         // state.
         setState(newState, false, false);
       } else {
         return;
       }
     }
     if (Debug.LEVEL > 1) {
       Debug.println("RC handler state becomes " + stateNames[newState]);
     }
     Feature[] fs = newActivated ? activateFeatures : selectFeatures;
     Command[][] cs = newActivated ? activateCommands : selectCommands;
     if (fs != null && fs[newState] != null) {
       assembly.setCurrentFeature(fs[newState]);
       if (Debug.LEVEL > 1) {
         Debug.println("    Setting assembly to " + fs[newState]);
       }
     }
     if (runCommands && cs != null) {
       Command[] arr = cs[newState];
       if (arr != null) {
         for (int i = 0; i < arr.length; i++) {
           show.runCommand(arr[i]);
         }
       }
     }
     currState = newState;
     activated = newActivated;
   } // end synchronized
 }