/** * Updates the positions and state of eyes to the underlying graphic, according to the most recent * face detection results. The graphic will render the eyes and simulate the motion of the iris * based upon these changes over time. */ @Override public void onUpdate(FaceDetector.Detections<Face> detectionResults, Face face) { mOverlay.add(mEyesGraphic); updatePreviousProportions(face); PointF leftPosition = getLandmarkPosition(face, Landmark.LEFT_EYE); PointF rightPosition = getLandmarkPosition(face, Landmark.RIGHT_EYE); float leftOpenScore = face.getIsLeftEyeOpenProbability(); boolean isLeftOpen; if (leftOpenScore == Face.UNCOMPUTED_PROBABILITY) { isLeftOpen = mPreviousIsLeftOpen; } else { isLeftOpen = (leftOpenScore > EYE_CLOSED_THRESHOLD); mPreviousIsLeftOpen = isLeftOpen; } float rightOpenScore = face.getIsRightEyeOpenProbability(); boolean isRightOpen; if (rightOpenScore == Face.UNCOMPUTED_PROBABILITY) { isRightOpen = mPreviousIsRightOpen; } else { isRightOpen = (rightOpenScore > EYE_CLOSED_THRESHOLD); mPreviousIsRightOpen = isRightOpen; } mEyesGraphic.updateEyes(leftPosition, isLeftOpen, rightPosition, isRightOpen); }
private void updatePreviousProportions(Face face) { for (Landmark landmark : face.getLandmarks()) { PointF position = landmark.getPosition(); float xProp = (position.x - face.getPosition().x) / face.getWidth(); float yProp = (position.y - face.getPosition().y) / face.getHeight(); mPreviousProportions.put(landmark.getType(), new PointF(xProp, yProp)); } }
/** * Finds a specific landmark position, or approximates the position based on past observations if * it is not present. */ private PointF getLandmarkPosition(Face face, int landmarkId) { for (Landmark landmark : face.getLandmarks()) { if (landmark.getType() == landmarkId) { return landmark.getPosition(); } } PointF prop = mPreviousProportions.get(landmarkId); if (prop == null) { return null; } float x = face.getPosition().x + (prop.x * face.getWidth()); float y = face.getPosition().y + (prop.y * face.getHeight()); return new PointF(x, y); }