Esempio n. 1
0
 private void save() {
   try {
     ObjectOutputStream out = new ObjectOutputStream(new FileOutputStream("save.dat"));
     out.writeObject(snake);
     out.writeObject(apple);
     out.writeObject(snakeMoveDelay);
     out.writeObject(delay);
     out.writeObject(appleCount);
     out.writeObject(stepsCount);
     out.writeObject(mlSeconds);
   } catch (IOException e) {
     e.printStackTrace();
   }
 }
Esempio n. 2
0
 private void load() {
   try {
     ObjectInputStream in = new ObjectInputStream(new FileInputStream("save.dat"));
     game.setScene(
         new MainScence(
             this.game,
             this.panel,
             (Snake) in.readObject(),
             (Apple) in.readObject(),
             (Delay) in.readObject(),
             (int) in.readObject(),
             (int) in.readObject(),
             (int) in.readObject(),
             (int) in.readObject()));
   } catch (IOException e) {
     e.printStackTrace();
   } catch (ClassNotFoundException e) {
     e.printStackTrace();
   }
 }