Esempio n. 1
0
  @Override
  public void init(GameContainer gc) throws SlickException {
    this.player =
        new Player(
            new Vector2f(Game.SCREEN_WIDTH / 2, Game.SCREEN_HEIGHT / 2),
            60,
            120,
            new Image("assets/images/sprites/player.png", new Color(34, 177, 76)));
    this.currentLevel = new OutdoorLevel(0, 0, 512, 512);
    this.miniMap = new MiniMap(player.getX(), player.getY());

    player.findStartPos(this.currentLevel);
  }
Esempio n. 2
0
  @Override
  public void render(GameContainer gc, Graphics g) throws SlickException {
    // center player and follow player around
    g.translate(
        (Game.SCREEN_WIDTH / 2)
            - (player.boundingBox().getX() + (player.boundingBox().getWidth() / 2)),
        (Game.SCREEN_HEIGHT / 2)
            - (player.boundingBox().getY() + (player.boundingBox().getHeight() / 2)));

    this.currentLevel.draw(this.currentLevel.getX(), this.currentLevel.getY(), player, g);
    if (this.miniMap.isVisible)
      this.miniMap.draw(this.miniMap.xPos, this.miniMap.yPos, this.currentLevel, this.player);
    this.player.draw(g);
  }