/** * Return a texture containing the given single character with the Courier font. TO DO: pass Font * as a parameter. * * @param onechar character to draw into texture */ public static int makeCharTexture(Font f, String onechar, float[] fgColor, float[] bgColor) { int texture = 0; try { // Create a BufferedImage with one character BufferedImage image = createCharImage( onechar, f, // the font fgColor, // text bgColor); // background // make a texture from the image Texture tex = TextureStorage.loadTexture("Font-" + f.getFontName() + "-" + onechar, image); texture = tex.getTextureID(); } catch (Exception e) { System.out.println("makeChar(): exception " + e); } return texture; }
/** * Return a texture containing a character set with the given Font arranged in a 10x10 grid of * printable characters. * * @param f the font to draw characters * @param fgColor foreground (text) color as rgb or rgba values in range 0-1 * @param bgColor background color as rgb or rgba values in range 0-1 (set alpha to 0 to make * transparent) * @see createFontImage() * @see print() */ public int makeFontTexture(Font f, float[] fgColor, float[] bgColor) { int texture = 0; try { // Create a BufferedImage containing a 10x10 grid of printable // characters BufferedImage image = createFontImage( f, // the font fgColor, // text color bgColor); // background color // make a texture with the buffered image this.texture = TextureStorage.loadTexture("font-" + f.getFontName(), image); texture = this.texture.getTextureID(); } catch (Exception e) { System.out.println("makeChar(): exception " + e); } return texture; }
public CubeShape() { textureOffsets = new Vec2f[6]; for (int i = 0; i < 6; ++i) textureOffsets[i] = new Vec2f(); insets = new float[6]; atlas = TextureStorage.getAtlas("terrain"); }