public void saveNeedle(ItemStack needle) { Debug.debug("Saving Needle Data"); RPStorageData data = getData(); if (needle == null || needle.getType().equals(Material.AIR)) { data.setNeedle(RPNeedle.NONE.id()); } else { Needle n = (Needle) (new SpoutItemStack(needle)).getMaterial(); data.setNeedle(n.getNeedleType().id()); } JukeIt.getInstance().getDatabase().save(data); RecordPlayer.stopMusic(block.getLocation(), RPNeedle.getById(data.getNeedle()), false); RecordPlayer.updateBlockDesign(block, data); }
public RecordPlayerGUI(SpoutPlayer player, SpoutBlock block) { this.player = player; this.block = block; GenericTexture border = new GenericTexture("machinegui.png"); border.setX(-88).setY(-83); border.setPriority(RenderPriority.Highest); border.setWidth(176).setHeight(166); border.setFixed(true); border.setAnchor(WidgetAnchor.CENTER_CENTER); recordSlot = new RecordSlot(this); recordSlot.setX(19).setY(-34); recordSlot.setWidth(16).setHeight(16); recordSlot.setPriority(RenderPriority.Normal); recordSlot.setFixed(true); recordSlot.setAnchor(WidgetAnchor.CENTER_CENTER); needleSlot = new NeedleSlot(this); needleSlot.setX(-35).setY(-63); needleSlot.setWidth(16).setHeight(16); needleSlot.setPriority(RenderPriority.Normal); needleSlot.setFixed(true); needleSlot.setAnchor(WidgetAnchor.CENTER_CENTER); // Select button PlayButton playButton = new PlayButton(block); playButton.setX(-60).setY(-35); playButton.setWidth(60).setHeight(20); playButton.setPriority(RenderPriority.Normal); playButton.setFixed(true); playButton.setAnchor(WidgetAnchor.CENTER_CENTER); setTransparent(true); attachWidgets(JukeIt.getInstance(), border, recordSlot, needleSlot, playButton); int xposition = 0; int yposition = 58; // i know theres some kind of cool math equation to do this, but i cant remember how to figure // it out. doin it the cheap way for (int i = 0; i < 36; i++) { PlayerInventorySlot slot = new PlayerInventorySlot(player, i); if (xposition == 9) xposition = 0; if (i > 8) yposition = 0; if (i > 17) yposition = 18; if (i > 26) yposition = 36; slot.setY(1 + yposition); slot.setX(-80 + (xposition * 18)); slot.setWidth(16).setHeight(16); slot.setPriority(RenderPriority.Normal); slot.setFixed(true); slot.setAnchor(WidgetAnchor.CENTER_CENTER); playerSlots[i] = slot; this.attachWidget(JukeIt.getInstance(), playerSlots[i]); xposition++; } updatePlayerSlots(); }