// initialization code void InitView() { // initialize our screen holder SurfaceHolder holder = getHolder(); holder.addCallback(this); // initialize our game engine gEngine = new GameEngine(); gEngine.Init(context); // initialize our Thread class. A call will be made to start it later thread = new PaintThread(holder, context, new Handler(), gEngine); setFocusable(true); }
public void onResume() { gEngine.onResume(); }
public void onPause() { gEngine.onPause(); }