public void Game_Finished(int level) { game_finished = true; this.level = level; if (simulation.game_won()) { prefs.putInteger("Level_26_Game", 2); if (prefs.getInteger("Level_10_Game", 0) == 2) { } else { prefs.putInteger("Level_10_Game", 1); } if (prefs.getInteger("Level_21_Game", 0) == 2) { } else { prefs.putInteger("Level_21_Game", 1); } if (prefs.getInteger("Level_27_Game", 0) == 2) { } else { prefs.putInteger("Level_27_Game", 1); } if (prefs.getInteger("Level_31_Game", 0) == 2) { } else { prefs.putInteger("Level_31_Game", 1); } prefs.flush(); } }
/** * Will load font from file. If that fails, font will be generated and saved to file. * * @param fontFile the actual font (.otf, .ttf) * @param fontName the name of the font, i.e. "arial-small", "arial-large", "monospace-10" This * will be used for creating the font file names * @param fontSize fontSize of font when screen width equals referenceScreenWidth */ public AnimvsBitmapFont createFont( FileHandle fontFile, String fontName, int fontSize, String characters, String language, int pageSize) { if (pageSize < 50) throw new RuntimeException("Page fontSize too small during font generation: " + pageSize); AnimvsBitmapFont font = null; // if fonts are already generated, just load from file Preferences fontPrefs = Gdx.app.getPreferences(propertyName); String lastVersionTag = fontPrefs.getString("tag"); int displayWidth = fontPrefs.getInteger("display-width", 0); int displayHeight = fontPrefs.getInteger("display-height", 0); String lastUsedLanguage = fontPrefs.getString("lang"); boolean loaded = false; if (displayWidth != Gdx.graphics.getWidth() || displayHeight != Gdx.graphics.getHeight()) Gdx.app.debug(TAG, "Screen fontSize change detected, regenerating fonts"); else if (!lastUsedLanguage.equals(language)) Gdx.app.debug(TAG, "Language change detected, regenerating fonts"); else if (!lastVersionTag.equals(versionTag)) Gdx.app.debug(TAG, "Version change detected, regenerating fonts"); else if (!forceGeneration) { try { // try to load from file Gdx.app.debug(TAG, "Loading generated font from file cache"); font = new AnimvsBitmapFont(getFontFile(fontName + ".fnt")); setDefaultFilter(font); loaded = true; // arquivosFonte.add(fontFile.path()); } catch (GdxRuntimeException e) { Gdx.app.error(TAG, e.getMessage()); Gdx.app.debug(TAG, "Couldn't load pre-generated fonts. Will generate fonts."); } } if (!loaded || forceGeneration) { forceGeneration = false; // float width = Gdx.graphics.getWidth(); // float ratio = width / referenceScreenWidth; // use 1920x1280 as // float baseSize = 28f; // for 28 sized fonts at baseline width // above Gdx.app.log( TAG, "Generating Font - Name: " + fontName + " Size: " + fontSize + " characters: " + characters); font = generateFontWriteFiles(fontName, fontFile, fontSize, pageSize, pageSize, characters); // arquivosFonte.add(fontFile.path()); } return font; }
@Override public void preDraw(float delta) { super.preDraw(delta); if (!isInitialised) { Gdx.app.log(TAG, "Loading Prefs"); isInitialised = true; ArtTag.gameSettings = new GameSettings(); final Preferences prefs = Gdx.app.getPreferences("ArtTreacheryPrefs"); ArtTag.gameSettings.screenWidth = prefs.getInteger("screenWidth", 1280); ArtTag.gameSettings.screenHeight = prefs.getInteger("screenHeight", 1024); ArtTag.gameSettings.fullscreen = prefs.getBoolean("fullscreen", false); ArtTag.gameSettings.blur = prefs.getInteger("blur", 1); ArtTag.gameSettings.rays = prefs.getInteger("rays", 64); ArtTag.gameSettings.handleResAuto = prefs.getBoolean("handleResAuto", true); Gdx.app.log(TAG, "Saving Prefs"); prefs.putInteger("screenWidth", ArtTag.gameSettings.screenWidth); prefs.putInteger("screenHeight", ArtTag.gameSettings.screenHeight); prefs.putBoolean("fullscreen", ArtTag.gameSettings.fullscreen); prefs.putInteger("blur", ArtTag.gameSettings.blur); prefs.putInteger("rays", ArtTag.gameSettings.rays); prefs.putBoolean("handleResAuto", ArtTag.gameSettings.handleResAuto); prefs.flush(); if (Gdx.graphics.supportsDisplayModeChange() && ArtTag.gameSettings.handleResAuto == false) { Gdx.app.log(TAG, "Trying to set Displaymode"); Gdx.graphics.setDisplayMode( ArtTag.gameSettings.screenWidth, ArtTag.gameSettings.screenHeight, ArtTag.gameSettings.fullscreen); // Gdx.gl.glViewport(0, 0, ArtTag.gameSettings.screenWidth, // ArtTag.gameSettings.screenHeight); } } Assets.assetsManager.update(); if (!isStarted && MathUtils.isEqual(1f, Assets.assetsManager.getProgress())) { // done loading eh Assets.instance.onFinishLoading(); startGame(); isStarted = true; // final TextButton startButton = new TextButton("Start", Assets.instance.skin); // startButton.addListener(new InputListener() { // // @Override // public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { // startGame(); // return super.touchDown(event, x, y, pointer, button); // } // }); } }
/** Ladataan nykyinen kieli. * */ public void load(Preferences preferences) { if (preferences.contains("Locale")) currentLocaleIndex = preferences.getInteger("Locale"); else currentLocaleIndex = 0; languageBundle = I18NBundle.createBundle(Gdx.files.internal("Resources\\strings"), getCurrentLocale()); }
public void load() { sound = prefs.getBoolean("sound", true); music = prefs.getBoolean("music", true); // если нет записи в "volSound" берем значение 0.5 и проверяем на границы от 0.0 до 1.0 volSound = MathUtils.clamp(prefs.getFloat("volSound", 0.5f), 0.0f, 1.0f); volMusic = MathUtils.clamp(prefs.getFloat("volMusic", 0.5f), 0.0f, 1.0f); charSkin = MathUtils.clamp(prefs.getInteger("charSkin", 0), 0, 2); showFpsCounter = prefs.getBoolean("showFpsCounter", false); useMonochromeShader = prefs.getBoolean("useMonochromeShader", false); }
public ScoresScreen(VeryAngryRobotsGame game) { super(game); scoreCam = CameraHelper.createCamera2( ViewportMode.PIXEL_PERFECT, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, Assets.pixelDensity); spriteBatch = new SpriteBatch(); spriteBatch.setProjectionMatrix(scoreCam.combined); scoreString = new ScoreString(); topScoreString = new ScoreString(); preferences = Gdx.app.getPreferences(VERY_ANGRY_ROBOTS); topScore = preferences.getInteger(TOP_SCORE_PREF, 1000); topScoreString.setScore(topScore); stateTime = 0.0f; }
private void initLabels() { Label.LabelStyle estilo = new Label.LabelStyle(); estilo.font = fonteTitulo; lbTitulo = new Label("SPACE INVADERS", estilo); palco.addActor(lbTitulo); Preferences preferencias = Gdx.app.getPreferences("SpaceInvaders"); int pontuacaoMaxima = preferencias.getInteger("pontuacao_maxima", 0); estilo = new Label.LabelStyle(); estilo.font = foneBotoes; lbPontuacao = new Label("Pontuação Máxima: " + pontuacaoMaxima + " Pontos", estilo); palco.addActor(lbPontuacao); }
public GameState(TitleState title) { this.title = title; this.title.reset(); prefs = Gdx.app.getPreferences("highscore"); adsController = MainGame.adsController; restartButton = new RestartButton(MainGame.WIDTH / 2 - 78, MainGame.HEIGHT / 2 - 100); menuButton = new MenuButton(MainGame.WIDTH / 2 - 125, MainGame.HEIGHT / 2); unpauseButton = new UnpauseButton(MainGame.WIDTH / 2 - 78, MainGame.HEIGHT / 2 + 100); highScore = prefs.getInteger("highscore", 0); gameOverOverlay = new Sprite(new Texture(Gdx.files.internal("gui/gameoverlay.png"))); gameOverOverlay.setPosition(0, MainGame.HEIGHT / 2 - (gameOverOverlay.getHeight() / 2)); backGroundFade = new Sprite(new Texture(Gdx.files.internal("gui/bgfade.png"))); backGroundFade.setPosition(0, 0); backGroundFade.setSize(MainGame.WIDTH, MainGame.HEIGHT); backGroundFade.setAlpha(0.6f); grid = new Grid(15, 15, 390, 390, prefs); parameter.size = 20; parameter.shadowColor = new Color(0, 0, 0, 1f); parameter.shadowOffsetX = 1; parameter.shadowOffsetY = 1; score = grid.getScore(); scoreFont = generator.generateFont(parameter); highscoreFont = generator.generateFont(parameter); redCounter = new Sprite(new Texture(Gdx.files.internal("gui/score/scorecounter.png"))); redCounter.setSize(144, 26.4f); redCounter.setPosition(18, MainGame.HEIGHT - redCounter.getHeight() - 260); blueCounter = new Sprite(new Texture(Gdx.files.internal("gui/score/highscorecounter.png"))); blueCounter.setSize(144, 26.4f); blueCounter.setPosition( MainGame.WIDTH - blueCounter.getWidth() - 18, MainGame.HEIGHT - blueCounter.getHeight() - 260); scoreFont.setColor(Color.WHITE); scoreFont.setFixedWidthGlyphs("0123456789"); highscoreFont.setFixedWidthGlyphs("0123456789"); grid.setPaused(false); }
public void saveState() { System.out.println("SAVE"); hasFlushed = false; int currentHighScore = prefs.getInteger("highscore"); prefs.clear(); for (int i = 0; i < grid.getBlocks().size; i++) { prefs.putFloat("x" + i, grid.getBlocks().get(i).getX()); prefs.putFloat("y" + i, grid.getBlocks().get(i).getY()); prefs.putFloat("val" + i, grid.getBlocks().get(i).getValue()); } prefs.putInteger("score", grid.getScore()); if (highScore >= currentHighScore) { prefs.putInteger("highscore", highScore); } else { prefs.putInteger("highscore", currentHighScore); } prefs.flush(); hasFlushed = true; }
private Settings() { loadTables(); // NOTES: on desktop, file is store in /Users/[username]/.prefs/[name] Preferences p = Gdx.app.getPreferences(PREFS_NAME); if (p.contains("soundOn")) { this.soundOn = p.getBoolean("soundOn"); } if (p.contains("musicOn")) { this.musicOn = p.getBoolean("musicOn"); } if (p.contains("rulesEverSeen")) { this.rulesEverSeen = p.getBoolean("rulesEverSeen"); } // look for best scores on all of the tables // best score is stored as a key matching the map file for (TableInfo ti : this.tables) { if (p.contains(ti.getName())) { ti.setHighScore(p.getInteger(ti.getName())); } } }
@Override public void update(float dt) { if (!paused) { handleInput(); if (!readyToFadeWhite) player.update(dt); // So player can be controlled upward from Sky else { // Lift player whiteOverlay += .3f * dt; player.getVelocity().add(0, -player.gravity / 2); player.getVelocity().scl(dt); player.getPosition().add(player.movement * dt, player.getVelocity().y); player.getVelocity().scl(1 / dt); float temp = player.normalize( -450, 200, (float) -Math.PI / 4f, (float) Math.PI / 4f, player.getVelocity().y); player.rotation = 25 * (float) Math.sin(temp); if (whiteOverlay > 1f) { dispose(); Preferences p = Gdx.app.getPreferences(OwlCityTribute.GAME_PREFS); p.putInteger("level", 5); if (p.getInteger("maxlevel") < 5) { p.putInteger("maxlevel", 5); } p.flush(); gsm.currentState = GameStateManager.SKY; this.gsm.setState(new Sky(this.gsm)); } } fallen = player.getPosition().y == -OwlCityTribute.HEIGHT * .1f; if (!loss && fallen) { loss = true; gsm.push(new UponLoss(gsm)); } note.update(dt); noteAnim.update(dt); noteRotation += 100f * dt; if (noteRotation > 360) noteRotation = 0; balloonFluctuation.update(dt); cam.position.x = player.getPosition().x + player.xOffset; float leftEdge = player.getPosition().x - (cam.viewportWidth / 2) + player.xOffset; // Check if note is hit if (!shrinking && Math.sqrt( Math.pow( (player.getPosition().x + player.getPlane().getWidth() * .75f) - note.getPosition().x, 2) + Math.pow( (player.getPosition().y + (player.getPlane().getHeight() * .75f) / 2) - (note.getPosition().y + noteAnim.getFrame().getRegionHeight() / 2), 2)) < 40) { // Open textbox textCount++; textBox.prepare( sceneText.get(textCount).get(0), (sceneText.get(textCount).size() == 1) ? "" : sceneText.get(textCount).get(1), .1f); boxInitialized = true; // Set bounds int w = (int) font.getBounds(sceneText.get(textCount).get(0)).width; // int h = (int)(font.getBounds(sceneText.get(textCount).get(0)).height*2.5); int h = (int) (font.getBounds(sceneText.get(textCount).get(0)).height * sceneText.get(textCount).size() * 1.5); textBox.setBounds( w, h, (int) (OwlCityTribute.WIDTH * .65) - w / 2, (int) (OwlCityTribute.HEIGHT * .875) - h / 2); waiting = true; shrinking = true; } else if (note.getPosition().x < leftEdge - noteAnim.getFrame().getRegionWidth() && !waiting && textCount < sceneText.size() - 1 && player.movement > player.maxMovement * .75) { note.getPosition().x = player.getPosition().x + cam.viewportWidth; note.setyOffset((int) (Math.random() * 100) + 200); } if (shrinking) { noteScale -= 2.5 * dt; if (noteScale < 0) { shrinking = false; noteScale = 1f; note.getPosition().x -= cam.viewportWidth; } } if (textBox.readyToUpdate) { if (!textBox.update(dt)) waiting = true; else { waiting = false; if (textCount < sceneText.size() - 1 && player.movement > player.maxMovement * .75) { note.getPosition().x = player.getPosition().x + cam.viewportWidth; note.setyOffset((int) (Math.random() * 100) + 200); } } } if (!fallen && boxInitialized && textCount == sceneText.size() - 1 && textBox.finished) { readyToFadeWhite = true; } // clouds for (int i = 0; i < clouds.size; i++) { clouds.get(i).update(dt); if (clouds.get(i).getPosition().x < leftEdge - cloud.getWidth()) { int index = (i == 0) ? clouds.size - 1 : i - 1; clouds.get(i).getPosition().x = (float) (clouds.get(index).getPosition().x + cam.viewportWidth * .8); clouds.get(i).yOffset = random.nextInt((int) (OwlCityTribute.HEIGHT * .1f)) + (int) (OwlCityTribute.HEIGHT * .75f); } } // if(readyToFadeBlack){ // whiteValue = (whiteValue > 0) ? whiteValue - .2f*dt : 0f; // if(whiteValue == 0f){ // if(player.getPosition().y == -OwlCityTribute.HEIGHT*.1f){ // dispose(); // this.gsm.setState(new Sky(this.gsm)); // } // } // } // else{ whiteValue = (whiteValue < 1f) ? whiteValue + .4f * dt : 1f; // } // Shimmer update for (int i = 0; i < NUM_SHIMMERS; i++) { shimmers.get(i).update(dt); } // Check brush for (int i = 0; i < brushmoving.size; i++) { brushmoving.get(i).MOVEMENT = -(player.movement / 5); brushmoving.get(i).update(dt); if (brushmoving.get(i).getPosition().x < leftEdge - brush.getWidth() * 1.5) { int index = (i == 0) ? brushmoving.size - 1 : i - 1; brushmoving.get(i).getPosition().x = brushmoving.get(index).getPosition().x + brush.getWidth(); break; } } cam.update(); } }
// Retrieves the current high score public static int getHighScore() { return prefs.getInteger("highScore"); }
public static int getLuckQuantity() { check(); return prefs.getInteger(Consts.PREF_LUCK_QUANTITY, Consts.DEFAULT_LUCK_QUANTITY); }
public static int getScore() { check(); return prefs.getInteger(Consts.PREF_SCORE, Consts.DEFAULT_SCORE); }
public static int getTotalFall() { return score.getInteger("totalFall"); }
public static void setTotalFall() { fallTemp = score.getInteger("totalFall"); fallTemp++; score.putInteger("totalFall", fallTemp); }