// ---------------------------------------------------------------------- protected void baseInternalLoad(Element xml) { name = xml.get("Name", name); size = xml.getInt("Size", size); if (size < 1) { size = 1; } tile = new GameTile[size][size]; quality = xml.getInt("Quality", quality); Element spriteElement = xml.getChildByName("Sprite"); if (spriteElement != null) { sprite = AssetManager.loadSprite(xml.getChildByName("Sprite")); } if (sprite != null) { sprite.size[0] = size; sprite.size[1] = size; } Element raisedSpriteElement = xml.getChildByName("TilingSprite"); if (raisedSpriteElement != null) { tilingSprite = TilingSprite.load(raisedSpriteElement); } if (tilingSprite != null) { // for (Sprite sprite : tilingSprite.sprites) // { // sprite.size = size; // } } Element lightElement = xml.getChildByName("Light"); if (lightElement != null) { light = Roguelike.Lights.Light.load(lightElement); } Element statElement = xml.getChildByName("Statistics"); if (statElement != null) { Statistic.load(statElement, statistics); HP = getMaxHP(); statistics.put(Statistic.WALK, 1); // statistics.put( Statistic.ENTITY, 1 ); } Element inventoryElement = xml.getChildByName("Inventory"); if (inventoryElement != null) { inventory.load(inventoryElement); } Element immuneElement = xml.getChildByName("Immune"); if (immuneElement != null) { immune = immuneElement.getText().toLowerCase().split(","); } canTakeDamage = xml.getBoolean("CanTakeDamage", canTakeDamage); UID = getClass().getSimpleName() + " " + name + ": ID " + hashCode(); }
private void loadLayer(TiledMap map, Element element) { if (element.getName().equals("Layer")) { String id = element.getAttribute("Id"); String visible = element.getAttribute("Visible"); Element dimensions = element.getChildByName("Dimensions"); String layerSize = dimensions.getAttribute("LayerSize"); String tileSize = dimensions.getAttribute("TileSize"); String[] layerSizeParts = layerSize.split(" x "); int layerSizeX = Integer.parseInt(layerSizeParts[0]); int layerSizeY = Integer.parseInt(layerSizeParts[1]); String[] tileSizeParts = tileSize.split(" x "); int tileSizeX = Integer.parseInt(tileSizeParts[0]); int tileSizeY = Integer.parseInt(tileSizeParts[1]); TiledMapTileLayer layer = new TiledMapTileLayer(layerSizeX, layerSizeY, tileSizeX, tileSizeY); Element tileArray = element.getChildByName("TileArray"); Array<Element> rows = tileArray.getChildrenByName("Row"); TiledMapTileSets tilesets = map.getTileSets(); TiledMapTileSet currentTileSet = null; int firstgid = 0; int x, y; for (int row = 0, rowCount = rows.size; row < rowCount; row++) { Element currentRow = rows.get(row); y = rowCount - 1 - row; x = 0; for (int child = 0, childCount = currentRow.getChildCount(); child < childCount; child++) { Element currentChild = currentRow.getChild(child); String name = currentChild.getName(); if (name.equals("TileSheet")) { currentTileSet = tilesets.getTileSet(currentChild.getAttribute("Ref")); firstgid = currentTileSet.getProperties().get("firstgid", Integer.class); } else if (name.equals("Null")) { x += currentChild.getIntAttribute("Count"); } else if (name.equals("Static")) { Cell cell = new Cell(); cell.setTile(currentTileSet.getTile(firstgid + currentChild.getIntAttribute("Index"))); layer.setCell(x++, y, cell); } else if (name.equals("Animated")) { // Create an AnimatedTile int interval = currentChild.getInt("Interval"); Element frames = currentChild.getChildByName("Frames"); Array<StaticTiledMapTile> frameTiles = new Array<StaticTiledMapTile>(); for (int frameChild = 0, frameChildCount = frames.getChildCount(); frameChild < frameChildCount; frameChild++) { Element frame = frames.getChild(frameChild); String frameName = frame.getName(); if (frameName.equals("TileSheet")) { currentTileSet = tilesets.getTileSet(frame.getAttribute("Ref")); firstgid = currentTileSet.getProperties().get("firstgid", Integer.class); } else if (frameName.equals("Static")) { frameTiles.add( (StaticTiledMapTile) currentTileSet.getTile(firstgid + frame.getIntAttribute("Index"))); } } Cell cell = new Cell(); cell.setTile(new AnimatedTiledMapTile(interval / 1000f, frameTiles)); layer.setCell(x++, y, cell); // TODO: Reuse existing animated tiles } } } map.getLayers().add(layer); } }