public static void populateInventory( Table targetTable, Array<InventoryItemLocation> inventoryItems, DragAndDrop draganddrop, String defaultName, boolean disableNonDefaultItems) { clearInventoryItems(targetTable); Array<Cell> cells = targetTable.getCells(); for (int i = 0; i < inventoryItems.size; i++) { InventoryItemLocation itemLocation = inventoryItems.get(i); ItemTypeID itemTypeID = ItemTypeID.valueOf(itemLocation.getItemTypeAtLocation()); InventorySlot inventorySlot = ((InventorySlot) cells.get(itemLocation.getLocationIndex()).getActor()); for (int index = 0; index < itemLocation.getNumberItemsAtLocation(); index++) { InventoryItem item = InventoryItemFactory.getInstance().getInventoryItem(itemTypeID); String itemName = itemLocation.getItemNameProperty(); if (itemName == null || itemName.isEmpty()) { item.setName(defaultName); } else { item.setName(itemName); } inventorySlot.add(item); if (item.getName().equalsIgnoreCase(defaultName)) { draganddrop.addSource(new InventorySlotSource(inventorySlot, draganddrop)); } else if (disableNonDefaultItems == false) { draganddrop.addSource(new InventorySlotSource(inventorySlot, draganddrop)); } } } }
public static Array<InventoryItemLocation> getInventoryFiltered( Table sourceTable, Table targetTable, String filterOutName) { Array<InventoryItemLocation> items = getInventoryFiltered(targetTable, filterOutName); Array<Cell> sourceCells = sourceTable.getCells(); int index = 0; for (InventoryItemLocation item : items) { for (; index < sourceCells.size; index++) { InventorySlot inventorySlot = ((InventorySlot) sourceCells.get(index).getActor()); if (inventorySlot == null) continue; int numItems = inventorySlot.getNumItems(); if (numItems == 0) { item.setLocationIndex(index); // System.out.println("[index] " + index + " itemtype: " + item.getItemTypeAtLocation() + // " numItems " + numItems); index++; break; } } if (index == sourceCells.size) { // System.out.println("[index] " + index + " itemtype: " + item.getItemTypeAtLocation() + " // numItems " + item.getNumberItemsAtLocation()); item.setLocationIndex(index - 1); } } return items; }
public static void setInventoryItemNames(Table targetTable, String name) { Array<Cell> cells = targetTable.getCells(); for (int i = 0; i < cells.size; i++) { InventorySlot inventorySlot = ((InventorySlot) cells.get(i).getActor()); if (inventorySlot == null) continue; inventorySlot.updateAllInventoryItemNames(name); } }
public static void clearInventoryItems(Table targetTable) { Array<Cell> cells = targetTable.getCells(); for (int i = 0; i < cells.size; i++) { InventorySlot inventorySlot = (InventorySlot) cells.get(i).getActor(); if (inventorySlot == null) continue; inventorySlot.clearAllInventoryItems(false); } }
public void dispose() { for (Cell cell : topbar.getCells()) { ((TopBar) cell.getActor()).dispose(); } stage.dispose(); render.dispose(); add.dispose(); }
public static Array<InventoryItemLocation> removeInventoryItems( String name, Table inventoryTable) { Array<Cell> cells = inventoryTable.getCells(); Array<InventoryItemLocation> items = new Array<InventoryItemLocation>(); for (int i = 0; i < cells.size; i++) { InventorySlot inventorySlot = ((InventorySlot) cells.get(i).getActor()); if (inventorySlot == null) continue; inventorySlot.removeAllInventoryItemsWithName(name); } return items; }
public void removeQuestItemFromInventory(String questID) { Array<Cell> sourceCells = _inventorySlotTable.getCells(); for (int index = 0; index < sourceCells.size; index++) { InventorySlot inventorySlot = ((InventorySlot) sourceCells.get(index).getActor()); if (inventorySlot == null) continue; InventoryItem item = inventorySlot.getTopInventoryItem(); if (item == null) continue; String inventoryItemName = item.getName(); if (inventoryItemName != null && inventoryItemName.equals(questID)) { inventorySlot.clearAllInventoryItems(false); } } }
public boolean doesInventoryHaveSpace() { Array<Cell> sourceCells = _inventorySlotTable.getCells(); int index = 0; for (; index < sourceCells.size; index++) { InventorySlot inventorySlot = ((InventorySlot) sourceCells.get(index).getActor()); if (inventorySlot == null) continue; int numItems = inventorySlot.getNumItems(); if (numItems == 0) { return true; } else { index++; } } return false; }
public void generateLists(String type) { elist.offsetX2 = type.equals("equipment") ? 20 : 0; float y = pane.getScrollX(); Array<Item> sc = elist.getItems(); sc.clear(); for (Item e : GameViews.global.items.get(type)) { sc.add(e); } elist.layout(); for (Cell cell : topbar.getCells()) { ((TopBar) cell.getActor()).select(((TopBar) cell.getActor()).name.equals(type)); } pane.setScrollX(y); }
public static Array<InventoryItemLocation> getInventory(Table targetTable, String name) { Array<Cell> cells = targetTable.getCells(); Array<InventoryItemLocation> items = new Array<InventoryItemLocation>(); for (int i = 0; i < cells.size; i++) { InventorySlot inventorySlot = ((InventorySlot) cells.get(i).getActor()); if (inventorySlot == null) continue; int numItems = inventorySlot.getNumItems(name); if (numItems > 0) { // System.out.println("[i] " + i + " itemtype: " + // inventorySlot.getTopInventoryItem().getItemTypeID().toString() + " numItems " + // numItems); items.add( new InventoryItemLocation( i, inventorySlot.getTopInventoryItem().getItemTypeID().toString(), numItems, name)); } } return items; }
public static Array<InventoryItemLocation> getInventory(Table targetTable) { Array<Cell> cells = targetTable.getCells(); Array<InventoryItemLocation> items = new Array<InventoryItemLocation>(); for (int i = 0; i < cells.size; i++) { InventorySlot inventorySlot = ((InventorySlot) cells.get(i).getActor()); if (inventorySlot == null) continue; int numItems = inventorySlot.getNumItems(); if (numItems > 0) { items.add( new InventoryItemLocation( i, inventorySlot.getTopInventoryItem().getItemTypeID().toString(), numItems, inventorySlot.getTopInventoryItem().getName())); } } return items; }
public void addEntityToInventory(Entity entity, String itemName) { Array<Cell> sourceCells = _inventorySlotTable.getCells(); int index = 0; for (; index < sourceCells.size; index++) { InventorySlot inventorySlot = ((InventorySlot) sourceCells.get(index).getActor()); if (inventorySlot == null) continue; int numItems = inventorySlot.getNumItems(); if (numItems == 0) { InventoryItem inventoryItem = InventoryItemFactory.getInstance() .getInventoryItem(ItemTypeID.valueOf(entity.getEntityConfig().getItemTypeID())); inventoryItem.setName(itemName); inventorySlot.add(inventoryItem); _dragAndDrop.addSource(new InventorySlotSource(inventorySlot, _dragAndDrop)); break; } } }
public void init() { add = new ParticleEffect(); add.load( Gdx.files.internal(Setting.GAME_RES_PARTICLE + "addp.p"), Gdx.files.internal(Setting.GAME_RES_PARTICLE)); add.setPosition(835, 111); render = new ShapeRenderer(); render.setAutoShapeType(true); stage = new Stage( new ScalingViewport( Scaling.stretch, GameUtil.screen_width, GameUtil.screen_height, new OrthographicCamera()), GameMenuView.stage.getBatch()); $.add( new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "exit.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "exitc.png"))) .setPosition(960, 550) .fadeOut() .addAction(Actions.parallel(Actions.fadeIn(0.2f), Actions.moveTo(960, 510, 0.1f))) .onClick( new Runnable() { @Override public void run() { Music.playSE("snd210"); GameViews.gameview.stackView.disposes(); } }) .appendTo(stage); $.add( new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "min.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "minc.png"))) .setPosition(910, 550) .fadeOut() .addAction(Actions.parallel(Actions.fadeIn(0.2f), Actions.moveTo(910, 510, 0.1f))) .onClick( new Runnable() { @Override public void run() { GameViews.gameview.stackView.onkeyDown(Keys.ESCAPE); Music.playSE("snd210"); } }) .appendTo(stage); Image bg = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "item_bg.png"); bg.setColor(1, 1, 1, 0); bg.setPosition(160, 28); bg.addAction(Actions.fadeIn(0.2f)); stage.addActor(bg); ListStyle style = new ListStyle(); style.font = FontUtil.generateFont(" ".toCharArray()[0], 22); style.selection = Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_EQUIP + "equipsel.png"); style.fontColorSelected = Color.valueOf("f5e70c"); elist = new com.rpsg.rpg.system.ui.List<Item>(style); elist.onClick( new Runnable() { @Override public void run() { item = elist.getSelected(); Music.playSE("snd210"); } }); elist.layout(); pane = new ScrollPane(elist); pane.getStyle().vScroll = Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "scrollbar.png"); pane.getStyle().vScrollKnob = Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "scrollbarin.png"); pane.setForceScroll(false, true); pane.layout(); Table table = new Table(); table.add(pane); table.padRight(20); table.setPosition(170, 40); table.setSize(270, 390); table.getCell(pane).width(table.getWidth()).height(table.getHeight() - 20); table.setColor(1, 1, 1, 0); table.addAction(Actions.fadeIn(0.2f)); stage.addActor(table); topbarSel = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "topsel.png"); topbar = new Table(); topbar.setBackground(Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "topbar.png")); topbar.setSize(818, 42); topbar.setPosition(160, 455); int tmpI = 0, offsetX = 135; topbar.add(new TopBar("medicine", tmpI++ * offsetX)); topbar.add(new TopBar("material", tmpI++ * offsetX)); topbar.add(new TopBar("cooking", tmpI++ * offsetX)); topbar.add(new TopBar("equipment", tmpI++ * offsetX)); topbar.add(new TopBar("spellcard", tmpI++ * offsetX)); topbar.add(new TopBar("important", tmpI++ * offsetX)); for (Cell cell : topbar.getCells()) { cell.padLeft(50).padRight(34).height(40); cell.getActor() .addListener( new InputListener() { public boolean touchDown( InputEvent event, float x, float y, int pointer, int button) { Music.playSE("snd210"); return true; } }); } stage.addActor(topbar); generateLists("medicine"); final Actor mask = new Actor(); mask.setWidth(GameUtil.screen_width); mask.setHeight(GameUtil.screen_height); mask.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return false; } }); stage.addActor(mask); scuse = Res.get(Setting.GAME_RES_IMAGE_MENU_SC + "sc_use.png"); scuse.loaded = new Runnable() { @Override public void run() { scuse.setPosition( (int) (GameUtil.screen_width / 2 - scuse.getWidth() / 2), (int) (GameUtil.screen_height / 2 - scuse.getHeight() / 2)); } }; sellist = new com.rpsg.rpg.system.ui.List<ListItem>(style); sellist.onDBClick( new Runnable() { @Override public void run() { sellist.getSelected().run.run(); } }); can = new Runnable() { @Override public void run() { scuse.visible = false; sellist.setVisible(false); mask.setVisible(false); layer = 0; } }; sellist.setPosition(368, 240); sellist.setSize(254, 100); sellist.layout(); stage.addActor( sellist.onClick( new Runnable() { @Override public void run() { Music.playSE("snd210"); } })); final Actor mask2 = new Actor(); mask2.setWidth(GameUtil.screen_width); mask2.setHeight(GameUtil.screen_height); mask2.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return false; } }); elist.onDBClick( new Runnable() { @Override public void run() { scuse.visible = true; sellist.offsetX2 = 20; sellist.getItems().clear(); if (item.type == Item.TYPE_USEINMAP) sellist .getItems() .add( new ListItem("使用") .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "yes.png")) .setRunnable( new Runnable() { @Override public void run() { scfor.visible = true; herolist.setVisible(true); mask2.setVisible(true); layer = 2; } })); if (item.throwable) sellist .getItems() .add( new ListItem("丢弃") .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "bin.png")) .setRunnable( new Runnable() { @Override public void run() { group.setVisible(true); mask2.setVisible(true); can.run(); currentCount = 1; layer = 3; } })); sellist .getItems() .add( new ListItem("取消") .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "no.png")) .setRunnable( new Runnable() { @Override public void run() { can.run(); } })); sellist.onDBClick( new Runnable() { @Override public void run() { sellist.getSelected().run.run(); } }); sellist.setVisible(true); sellist.setSelectedIndex(0); sellist.setItemHeight(27); sellist.padTop = 2; mask.setVisible(true); layer = 1; } }); stage.addActor(mask2); scfor = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "selbg.png"); scfor.setPosition(500, 87); herolist = new com.rpsg.rpg.system.ui.List<ListItem>(style); herolist.offsetX2 = 20; herolist .getItems() .add(new ListItem("取消").setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "no.png"))); for (Hero h : HeroController.heros) { herolist.getItems().add(new ListItem(h.name).setUserObject(h)); } herolist .onDBClick( new Runnable() { @Override public void run() {} }) .onClick( new Runnable() { @Override public void run() { Music.playSE("snd210"); } }); herolist.setPosition(492, 273); herolist.setSize(257, 140); herolist.layout(); stage.addActor(herolist); can2 = new Runnable() { @Override public void run() { scfor.visible = false; herolist.setVisible(false); mask2.setVisible(false); layer = 1; } }; TextButtonStyle butstyle = new TextButtonStyle(); butstyle.over = butstyle.checkedOver = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button_hover.png"); butstyle.down = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button_active.png"); butstyle.up = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button.png"); group = new Group(); Image tbg = new Image(Setting.GAME_RES_IMAGE_MENU_SC + "throw.png"); tbg.setPosition(350, 200); group.addActor(tbg); TextButton button; button = new TextButton("确定", butstyle) .onClick( new Runnable() { @Override public void run() { ItemUtil.throwItem(currentBar.name, item, currentCount); AlertUtil.add("丢弃成功。", AlertUtil.Yellow); ItemView.this.generateLists(currentBar.name); item = new TipItem(); can3.run(); } }); button.setPosition(630, 290); button.setSize(100, 50); group.addActor(button); TextButton button2 = new TextButton("取消", butstyle) .onClick( new Runnable() { @Override public void run() { can3.run(); } }); button2.setPosition(630, 225); button2.setSize(100, 50); group.addActor(button2); ImageButton upbutton1 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png")); upbutton1 .onClick( new Runnable() { @Override public void run() { if (currentCount + 100 <= item.count) currentCount += 100; } }) .setPosition(395, 340); group.addActor(upbutton1); ImageButton upbutton2 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png")); upbutton2 .onClick( new Runnable() { @Override public void run() { if (currentCount + 10 <= item.count) currentCount += 10; } }) .setPosition(435, 340); group.addActor(upbutton2); ImageButton upbutton3 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png")); upbutton3 .onClick( new Runnable() { @Override public void run() { if (currentCount + 1 <= item.count) currentCount += 1; } }) .setPosition(475, 340); group.addActor(upbutton3); ImageButton dbutton1 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png")); dbutton1 .onClick( new Runnable() { @Override public void run() { if (currentCount - 100 >= 1) currentCount -= 100; } }) .setPosition(395, 240); group.addActor(dbutton1); ImageButton dbutton2 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png")); dbutton2 .onClick( new Runnable() { @Override public void run() { if (currentCount - 10 >= 1) currentCount -= 10; } }) .setPosition(435, 240); group.addActor(dbutton2); ImageButton dbutton3 = new ImageButton( Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"), Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png")); dbutton3 .onClick( new Runnable() { @Override public void run() { if (currentCount - 1 >= 1) currentCount -= 1; } }) .setPosition(475, 240); group.addActor(dbutton3); Table buttable = new Table(); buttable .add( new TextButton("最大", butstyle, 16) .onClick( new Runnable() { @Override public void run() { currentCount = item.count == 0 ? 1 : item.count; } })) .size(80, 33) .row(); buttable .add( new TextButton("+1", butstyle, 16) .onClick( new Runnable() { @Override public void run() { if (currentCount < item.count) currentCount++; } })) .size(80, 35) .row(); buttable .add( new TextButton("-1", butstyle, 16) .onClick( new Runnable() { @Override public void run() { if (currentCount > 1) currentCount--; } })) .size(80, 35) .row(); buttable .add( new TextButton("最小", butstyle, 16) .onClick( new Runnable() { @Override public void run() { currentCount = 1; } })) .size(80, 33) .row(); for (Cell c : buttable.getCells()) { c.padTop(2).padBottom(2); } buttable.setPosition(575, 300); group.addActor(buttable); stage.addActor(group); for (final Actor a : group.getChildren()) { a.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (!(a instanceof Image)) Music.playSE("snd210"); return true; } }); } can3 = new Runnable() { @Override public void run() { group.setVisible(false); mask2.setVisible(false); can.run(); } }; can3.run(); can2.run(); can.run(); }